Urban Sky Blocky Characters & Animations
35 stylized blocky character prefabs with 82 custom Unity animation clips, articulated elbows and knees, double-layer geometry, and weapon socket support.
by Guardabarranco
Price History +
Urban Sky Blocky Characters & Animations
Urban Sky Blocky Characters & Animations is a stylized blocky character and animation package for Unity featuring 35 unique character models, 35 ready-to-use character prefabs, and 82 custom Unity Animation Clips.
The package is focused primarily on stylized character models and animation content. It provides a complete collection of blocky characters designed for movement, combat, aiming, melee, weapon handling, reactions, special actions, and character emotes.
CHARACTER SYSTEM
Each character uses a custom block-based animation structure authored directly in Unity.
The characters do not use a traditional Humanoid skeletal rig. Instead, their rigid body sections are animated directly through Unity Transform position and rotation keyframes and stored as individual Unity Animation Clips.
Each character consists of 10 main articulated body sections, with two mesh layers per body section, resulting in 20 meshes per character.
Each mesh contains 24 vertices and 12 triangles, resulting in approximately 480 vertices and 240 triangles per character.
The additional mesh layer provides extra volume while maintaining the distinctive stylized blocky appearance.
The characters include articulated elbow and knee sections, allowing the included animations to create more detailed and expressive movement while maintaining the rigid block-based visual style.
ANIMATION SYSTEM
The package includes 82 custom Unity Animation Clips covering character movement, weapon handling, aiming, melee, combat reactions, healing, special actions, and emotes.
The animations are provided as individual Unity Animation Clips and are intended to be integrated into your own Animator Controller, gameplay system, or character framework.
The animation system is specifically authored for the included custom character hierarchy. It is not designed as a generic Humanoid animation or animation-retargeting package.
Animation Categories
Emotes
- Champion
- ComeHere
- CrossArms
- Dab
- ExaggeratedLaugh
- Farming
- FemaleLaughter
- Griddy
- Hype
- InLove
- Kiss
- Legendary
- MilitarySalute
- Nervous
- ProposeMarriage
- RaiseFist
- Reverence
- RifleOnTheShoulder
- ShakeShoulders
- TheBest
- ThumbsDown
- ThumbsUp
- ToClap
- Turn
- Twerk
- Victoria
Idle States
- Idle
- IdlelyingFloor
- IdleObservation
- CrouchIdle
- IdleFusil
- IdlePistol
- CrouchFusil
- CrouchPistol
Walking
- Walk
- WalkFusil
- WalkPistol
- CrouchWalk
- CrouchWalkFusil
- CrouchWalkPistol
- CrouchWalkKnife
- AimWalkFusil
- AimWalkPistol
Running and Jumping
- Run
- RunFusil
- RunPistol
- RunDoubleVelocity
- AimRunFusil
- MovementKnife
- AimRunPistol
- Jump
- JumpFusil
- JumpPistol
- AimJumpFusil
- AimJumpPistol
Aiming
- AimCrouchFusil
- AimCrouchPistol
- AimCrouchKnife
- AimIdleFusil
- AimIdlePistol
- AimIyingFloorFusil
- AimIyingFloorPistol
Melee and Hand-to-Hand
- HandToHand
- MoveHandToHand
- Knife
- Melee
- MeleeIyingFloor
Combat and Reactions
- Damage
- DamageWalk
- DamageCrouchWalk
- HitReaction
- Die
- HealIdle
- HealCrouch
- HealIyingFloor
Equip
- EquipFusil
- EquipPistol
- EquipKnife
Reload and Special Actions
- ReloadFusil
- ReloadPistol
- ViewMap
Prone / Lying
- MoveIyingFoor
WEAPON SUPPORT
The package includes three example weapon models and prefabs:
- Rifle
- Katana
- Pistol
These weapons are supporting assets intended to demonstrate the included character animations, weapon handling, and socket setup. They are not the primary content of the package.
Weapon socket transforms are provided for hand and back placement.
A lightweight WeaponSocketController utility is included to assist with moving weapons between the available sockets.
FEATURES
- 35 unique stylized blocky character models
- 35 ready-to-use character prefabs
- 82 custom Unity Animation Clips
- Complete list of 82 included animation clips
- Custom Transform-based Unity animation
- 10 main articulated body sections per character
- 20 meshes per character
- Double-layer character geometry
- Articulated elbows and knees
- Rifle, pistol and katana weapon socket support
- Hand and back weapon socket positions
- 3 example weapon models
- 3 example weapon prefabs
- WeaponSocketController utility
- 6 clean, optimized FBX files
- Low-poly stylized geometry
- Movement, combat, aiming, melee, weapon handling and emote animations
ANIMATION SETUP
The characters are animated directly through Unity Transform position and rotation keyframes.
No traditional Humanoid or Blender skeletal rig is used.
This setup is designed specifically for the included block-based character hierarchy and provides predictable animation playback without requiring a traditional skeletal character rig.
The included Animation Clips can be used with Unity's Animator system and integrated into your own animation state machine or gameplay framework.
IMPORTANT
This package focuses on character models, character prefabs, and animation content.
It does not include a Player Controller, Character Controller, AI system, weapon gameplay system, gameplay framework, Animator Controller, or preconfigured animation state machine.
The included weapons are example/supporting assets for demonstrating the character animations and weapon socket functionality.