URP Scene Level Water


A lightweight, high-performance URP stylized water system for mobile, single-pass with terrain-elevation early-return culling.


by Lu Chaoyun


Price History +

OptiWater provides a complete, drop-in water solution rendered entirely in a single fragment shader — no mesh tessellation, no extra render passes for the surface itself. All visual parameters are exposed through a clean, grouped material inspector (with built-in tooltips), so artists can tune the look without touching code. The system is fully customizable: wave layers, foam, caustics, shore waves, bottom distortion, crest glow, reflection strength and underwater tint are all independently toggleable and parameter-driven, letting you dial anything from a calm pond to a restless ocean.