USA Pacific West Real-World Terrains 8K
Verify - compares every terrain height with the original pixels ✦ PERFORMANCE ... URP 140-208 FPS HDRP 149-163 FPS (RTX 3090) ✦ DEMO CONTROLS ... N / P next / previous level
by Matei Ioan Alexandru
Price History +
- Heightmaps - 41 x 16-bit greyscale PNG, 8129 x 8129 px, 1 m sample spacing, 8.128 x 8.128 km (about 8 x 8 km, 64 square km) each
- Height range - 20.5 m to 1812.5 m (lowest point of each map at 0)
- Unity terrains - 2 x 2 tiles of 4097 samples per map, terrain holes for the exact edge
- Demo content - 3 map prefabs (one prefab works in every pipeline) + 9 demo scenes (3 per pipeline)
- Ground textures - 6 USA II ground layers + 6 shared ground layers, 4096 x 4096 albedo, normal and mask
- Shaders - anti-tiling, world-aligned terrain shaders for Built-in, URP and HDRP
- Editor tools - Terrain Builder, Project Setup, USA II Ground Textures; PDF documentation included
- Compatibility - Unity 2022.3 and above; Built-in, URP and HDRP
▶ Full 4K video showcase: https://youtu.be/i3APWiehJg0
Volcanoes, high mountain ridges and desert ranges of the Pacific West at their real size
41 real-world terrains from LIDAR elevation data (California 26, Washington 13, Oregon 2). The crater and lava dome of a Cascade volcano, steep mountain ridges and desert ranges from California, the coulees and rolling hills of Washington and the high ridges of Oregon. Every heightmap covers 8.128 x 8.128 km (about 8 x 8 km, 64 square km) with 1 m between samples. Every Unity terrain sample is an original heightmap pixel - nothing is stretched or resampled - and 1 Unity unit is 1 metre.
✦ WHAT'S INSIDE
- 41 heightmaps - 16-bit PNG, 8129 x 8129 px, one folder per state, height range from 20.5 m to 1812.5 m
- 3 demo levels x 3 render pipelines - 9 ready scenes to fly or walk through: Volcano Crater, Mountain Ridges, Desert Ranges
- Terrain Builder - one click turns any heightmap into seamless real-scale Unity terrains
- USA II ground look - 6 ground layers in 4K made for US mountains, deserts, plains and hills (meadow, forest floor, dry earth, scree, rock, gravel), painted automatically from slope and landform
✦ FEATURES
- Exact scale - size and height range are in every file name and inside every PNG, and the builder reads them for you
- Anti-tiling terrain shaders - every layer blends three texture sizes by viewing distance, so no repeating patterns
- Seamless 2 x 2 tiles - each map is split into four 4097-sample terrains (Unity's limit) that share their edge pixels
- Verify - compares every terrain height with the original pixels
✦ PERFORMANCE
- Native 3840 x 2160 - no upscaling, demo scenes in player builds: Built-in 100-339 FPS · URP 140-208 FPS · HDRP 149-163 FPS (RTX 3090)
✦ DEMO CONTROLS
Mouse look · WASD move · Shift fast · G walk at 1.8 m eye height · F fly · N / P next / previous level · H help
✦ UNITY 2022.3 AND ABOVE
Built-in, URP and HDRP in one package. Tools > Lidar Terrains > Project Setup switches on terrain holes in your pipeline asset with one click.
✦ USE CASES
Open-world games · flight and driving simulators · hiking and survival games · cinematics · terrain studies. The heightmaps also work in other tools: 16-bit PNG, north up, size and height range in the file name.