Vampire Cursed Warrior
___ Vampire Cursed Warrior – Dark Fantasy Character Gothic Horror Enemy ____
by Dima1991
Price History +
___________Vampire Cursed Warrior – Dark Fantasy Character | Gothic Horror Enemy _________
Animation Preview – https://youtu.be/t3gJdeUcCxc
Vampire Cursed Warrior – Dark Fantasy Horror Character
A warrior standing on the edge between humanity and monstrosity.
Once a formidable fighter, this character was touched by a vampiric curse that did not fully consume him. Instead, it left him trapped between two forms — one still human, the other a terrifying vampire creature.
Depending on the transformation, he can appear as a dark, battle-hardened human or reveal his true corrupted nature with a monstrous vampire head, fangs, and mutated features.
This character is designed as a versatile dark fantasy asset, allowing developers to represent different narrative states: before the transformation, during corruption, or as a fully revealed horror enemy.
The gothic armor, detailed clothing, and strong silhouette make this character ideal for horror games, RPG enemies, boss encounters, and cinematic storytelling.
--------------------------------------- Character Features -----------------------------------
• Original design (noAI)
• fabric simulation
• High-quality dark fantasy character
• Two head variants:
– Human head
– Vampire monster head
• Gothic horror aesthetic
• Detailed armor, clothing, and accessories
• Monstrous vampire features with fangs and mutations
• Clean, game-ready topology
• Optimized for real-time engines
• Suitable for enemies or boss characters
• Cinematic-ready visual quality
• Dark fantasy–oriented textures
------------------------------------------- Perfect For ---------------------------------------
• Dark fantasy games
• Horror games
• RPG enemies
• Boss characters
• Cinematic scenes
• Unreal Engine projects
• Unity projects
animation;
spear
- 11x attack
- 3x death
- 7x idle
- 1x Jump
- 2x block
- 10x hit
- 8x run
- 7x walk
- 3x pose
- 2x fall get up
- 1x pose 2 tu 1
gun
- 4x gun_attack
- 2x gun_attack_run
- 1x gun_attack_walk
- 1x gun_Death
- 3x gun_idle
- 2x gun_run
- 1x gun_run_start
- 1x gun_run_stop
- 1x Impact