Wagon Wheel Chandelier-02
7 unique textures: BaseMap,MaskMap,Emissive,Normal + 1 BaseColor for Flame ... Collider: Yes ... ***Support Universal Render Pipeline(URP) and High Definition Render Pipeline(HDRP)***
by Imoon3D
Price History +
Number of models:
1-Wagon Wheel Chandelier
Number of polygon:
-LOD0: 144958 Tris , 75781 Verts
-LOD1: 78176 Tris , 41463 Verts
-LOD2: 39734 Tris , 20871 Verts
Number of material:
2 materials (1 material for each texture set) + 1 material for glass of lantern + 1 material for flame-particle system
Number of textures:
URP:
11 unique textures: AlbedoTransparency,AmbientOcclusion,Height,MetallicSmoothness,Normal + 1 BaseColor for Flame
HDRP:
7 unique textures: BaseMap,MaskMap,Emissive,Normal + 1 BaseColor for Flame
Texture resolution:
2K for main textures, 1K for flame texture
Lod: Yes (LOD0,LOD1,LOD2)
Rigging: No
UV mapping: Yes (Overlapped)
Collider: Yes
Number of prefabs:-3 Prefabs with standard settings
You can use emissive map for wicks of lanterns when they have flames.
Flames are made with unity particle system.
The UV maps are completely clean and the overlap technique is used for some connections and all lanterns.
UV channel 01 is used for main textures and UV channel 02 is used for ligtmap.
Textures are created in Substance Painter.(Unique Textures).
***Support Universal Render Pipeline(URP) and High Definition Render Pipeline(HDRP)***