Wall Drinking Fountain with Bottle Filler (Rigged, Running Water)


Rigged: Yes (Generic rig, 6 bones) ... The upper stainless bottle filling tower features a recessed alcove, printed sensor graphic, ... You get: ... 3 animations, in place (listed below)


by Exaro Studio


Price History +

An ADA commercial wall-hung drinking fountain with an integrated bottle filling station: stainless bowl, louvred cabinet, bottle filler tower, and animated running water.

Rigged: Yes (Generic rig, 6 bones)

Rigged to Unity skeleton: No

If rigged to the Unity skeleton, IK bones are included: No

Animated: Yes

Number of Animations: 3

Animation types (Root Motion/In-place): In-place

Number of characters: 0

Vertex counts of characters: 0

Number of Shaders and Materials: 0 custom shaders (Built-in Standard), 6 materials

Number of Textures: 12

Texture Resolutions: 2048 x 2048, 1024 x 1024

Supported Development Platforms: Windows: Yes, Mac: No (not tested)

Documentation Link: NO (README.txt inside the package)

Important/Additional Notes: Built-in render pipeline; URP/HDRP via Window > Rendering > Render Pipeline Converter. No package dependencies.

A game-ready commercial ADA wall-hung drinking fountain with bottle filler station, built to real-world architectural proportions (rim at 36 inches / 0.915 m).


The pressed stainless steel bowl features a rolled sanitary rim, deep basin with anti-splash design, drainage strainer, and a chrome bubbler head with orifice jet. The granite powder-coated shroud cabinet below has side louvres for ventilation. The upper stainless bottle filling tower features a recessed alcove, printed sensor graphic, bottle counter display, and a quick-fill spout.


All primary mechanisms and water flows are rigged and animated: PushFront presses the front push bar and arcs water from the bubbler into the basin; PushSide presses the lateral push bars with active water arc; Fill activates the optical sensor and dispenses a water stream from the bottle filler spout down into the drain.


Rigged on 6 bones (root, fill_stream, push_front, push_left, push_right, water_arc).


Skeletal mesh (~12,200 triangles), with baked 2K PBR materials (BaseColor, Normal, ARM/Roughness). The shroud cabinet supports recolourable materials (Light Gray Granite, Sandstone, Black, White, Navy, Evergreen). Includes FBX (skeletal mesh plus individual clip FBX files for Unreal) and GLB with all clips embedded.


You get:

• One skeletal mesh, rigged on 6 bones: 12,278 triangles, 6,163 vertices, real-world scale (48.4 x 47.9 x 120 cm)

• 3 animations, in place (listed below)

• Unreal Engine 5.5, 5.6, 5.7, 5.8 project: SK_WallFountainFiller; 3 animation sequences (AS_); Blueprint BP_WallFountainFiller with events PressFrontBar, PressSideBar, FillBottle; physics asset PHYS_WallFountainFiller; 3 materials and 6 material instances; 5 textures (2048 x 2048, 1024 x 1024); overview map L_WallFountainFiller_Overview showing every asset

• Unity 6+ package (.unitypackage): 1 prefab, the ExaroMechanism script to play the clips, 6 Standard-shader materials, 12 textures (2048 x 2048, 1024 x 1024) and a demo scene

• FBX: the mesh plus one FBX per animation, with 5 baked PBR textures (2048 x 2048, 1024 x 1024)

• GLB (glTF 2.0) with every animation embedded and its textures packed


Animations:

• PushFront: Presses the front push bar and arcs a stream of water from the bubbler into the basin (3.0 s)

• PushSide: Presses the lateral push bars and arcs a stream of water from the bubbler into the basin (3.0 s)

• Fill: Activates the bottle filler optical sensor and dispenses a water stream from the alcove spout into the basin (4.0 s)