WAYPOINT ROAD SYSTEM : Track builds made easy.
Potential applications include: Racing games ... Traffic systems NPC vehicle navigation Delivery routes Chase systems Patrol routes Custom navigation systems
by XtreemARTS
Price History +
-Unity 2022.3 and later versions
-Built in and URP Compatible
-Waypoint Prefab.
-Waypoint System
-Test tracks
-Props (Rails, Bridges, Trees and Street Lights)
-Scene
Designed for racing games, driving games and other vehicle-based projects, this system provides a simple and flexible way to build connected road routes that can be used by AI vehicles, navigation systems and custom gameplay logic.
Create a basic racing circuit, branching routes, shortcuts or complex open-world road networks without manually managing waypoint connections.
Waypoint Road Creation
Quickly build road routes by placing waypoints throughout your scene.
- Easy waypoint placement
- Automatic waypoint linking
- Sequential route creation
- Custom waypoint positioning
- Scene-based route editing
- Reusable waypoint networks
The included editor tool makes creating and connecting routes fast and straightforward.
Automatic Waypoint Linking
When creating a route, newly placed waypoints can automatically connect to the previous waypoint.
This makes it possible to build long racing routes quickly without manually assigning every connection.
Connections can also be customized when you need more control over your route structure.
Branching Routes & Shortcuts
Create more than simple point-to-point tracks.
The waypoint system supports connected route structures that can be used to create:
- Alternative racing lines
- Shortcuts
- Branching roads
- Multiple route options
- Open-world road networks
- Custom navigation paths
This gives developers the flexibility to build more interesting racing environments and navigation systems.
AI Navigation Ready
The Waypoint Road System is designed to work as a navigation foundation for AI vehicles.
Waypoints provide the route structure that an AI controller can follow, while the AI's driving behaviour remains separate from the waypoint system.
AI vehicles are not included with this package.
This separation allows developers to use the waypoint network with their own AI systems or compatible AI controllers.
More Than Racing
Although designed with racing and vehicle navigation in mind, waypoint networks can also be used for other gameplay systems.
Potential applications include:
- Racing games
- Open-world driving games
- Traffic systems
- NPC vehicle navigation
- Delivery routes
- Chase systems
- Patrol routes
- Custom navigation systems
Lightweight & Flexible
The system focuses on providing the route structure without forcing a complete racing framework onto your project.
Use the waypoint system as a standalone tool or integrate it into your existing vehicle, AI or navigation architecture.
What's Included
- Waypoint component
- Props (Rails, Bridges, Trees and Street Lights)
- Waypoint connection system
- Waypoint Painter Editor Tool
- Automatic waypoint linking
- Branching route support
- Multiple route support
- Shortcut/alternative path support
- Scene-based route editing
- Customizable waypoint configuration
Build Your Routes Your Way
Create the road network first, then decide how your vehicles and gameplay systems use it.
Waypoint Road System gives you a clean and reusable foundation for building racing routes, navigation paths and connected road networks directly inside Unity.