Web-camera


• Tris 516/268/124/46
• Vertex 354/206/112/57
• Standart Shader (Autodesk Interactive)

• PBR Maps ...


by Max Bornysov


Price History +

• Tris 516/268/124/46
• Vertex 354/206/112/57
• Standart Shader (Autodesk Interactive)

• PBR Maps are 1024x1024:
- Albedo
- Roughness
- AmbientOcclusion
- NormalMap

• Annotation
- Note the "Color Space" setting in your project. If the texture seems too dark or too light, and does not match the screenshots, I recommend you to understand this topic