Wild Orchard: Hedgerow Trees | Harvestable Berries
A young sapling and a mature tree can each stand bare in winter, burst into blossom in ... Trees Included ... Harvestable pickup models for every species (elderberries, haws, sloes and sea ...
by NV3D Studio Ltd
Price History +
Meshes
- 4 trees × 5 growth stages × 4 seasonal variants × 3 LODs
- Trees: 240 meshes (Full grown tree ~ 12,000/7,000/3,500)
- Props: 22 meshes (24–440 triangles)
Textures
- Texture sets include - Albedo/Normal/Masks(RGBA - CustomMask/AO/Transparency/Smoothness)
- Bark: 2048x2048
- Foliage: 4096x4096
- Fruit: 2048x2048
- UI icons: 1024x1024
Shaders
- Custom foliage Shader Graph — wind, seasonal cross-fade, vertex colour variation
- Compatible with URP 17.0+
Prefabs
- 4 ready-to-use tree prefabs
- 26 prop prefabs
Scripts
- FruitTree.cs - core growth and foliage controller
- TreeDefinition.cs - Define each tree types phases, yield, etc.
- FruitTreeDemoDriver.cs - timer-based demo, intended as integration reference
- FruitPickup.cs - harvested fruit pickup logic
- WindBinder.cs - applies wind parameters to foliage materials
Bring the wild edges of your world to life with Wild Orchard: Hedgerow Trees. Four hand-crafted hedgerow trees, bushy and laden with wild berries, the kind that line country lanes and field margins. Each one has a full growth and seasonal system built in and is ready to drop straight into your project.
Where Fruit Trees and Nut Trees cover the cultivated orchard, Hedgerow Trees covers what grows wild around it. Elder is heavy with dark berry clusters, hawthorn bright with red haws, blackthorn studded with sloes, and sea buckthorn glowing orange against silvery leaves: harvestable foraging finds that give survival, crafting and cozy farming games something to gather beyond the farm gate.
Every tree tracks two independent axes of state: how far it has grown, and what season it's showing. A young sapling and a mature tree can each stand bare in winter, burst into blossom in spring, hang heavy with berries in late summer, or fill out with leaf, all driven by smooth, dithered cross-fades rather than hard mesh swaps.
Drive them from your own day/night cycle, seasonal system, weather simulation, or direct player interaction. Whether you're building a quiet countryside, a working farm, or a survival wilderness, Wild Orchard trees slot naturally into timer-based, event-driven, and save/load gameplay.
Trees Included
- Elder
- Hawthorn
- Blackthorn (Sloe)
- Sea Buckthorn
Features
- 5 growth stages per tree
- 4 seasonal foliage states per stage: Bare, Blossom, Berry & Leaf
- 3 LOD levels for every growth and seasonal variant
- Smooth dithered cross-fade transitions between seasons and growth stages
- Ready-to-play FX for growing and harvesting
- Harvestable pickup models for every species (elderberries, haws, sloes and sea buckthorn berries) with drop, hover & collect animation
- UI icons for each harvested item
- Wind system with a URP foliage Shader Graph, leaf flutter and branch sway, visible in the editor
- Demo driver included, a clean, worked example of driving the trees from your own systems
- Additional props included: modular fence, crates, and grass (see screenshots)
- Works with URP and the Built-in Render Pipeline in Unity 6
A clean, compact API: four core methods, a couple of convenience overloads, and three read-only properties cover virtually every gameplay scenario. It's built to be driven by your own systems rather than tied to a specific game framework, so it drops into existing projects without fighting your architecture. Hedgerow Trees shares the same codebase as Fruit Trees and Nut Trees, so all three packs work together in one project.
More from Wild Orchard: 🍎 Wild Orchard: Fruit Trees · 🌰 Wild Orchard: Nut Trees