Wild Orchard: Nut Trees
4 realistic nut trees - Walnut, Sweet Chestnut, Almond & Hazelnut. With 5 growth stages, 4 seasonal foliage states, harvest FX, and wind shader included.
by NV3D
Price History +
More from Wild Orchard
Bring your world to life with Wild Orchard: Fruit Trees. A complete orchard pack of four hand-crafted fruit trees, each with a full growth and seasonal system built in and ready to drop straight into your project.
Every tree tracks two independent axes of state: how far it has grown, and what season it's showing. A young sapling and a mature tree can each stand bare in winter, blossom in spring, hang heavy with fruit in summer, or fill out with leaf come autumn, all driven by smooth, dithered cross-fades rather than hard mesh swaps.
Drive them from your own day/night cycle, seasonal system, weather simulation, or direct player interaction. Whether you're building a serene garden, a working farm, or a frontier wilderness, Wild Orchard trees slot naturally into timer-based, event-driven, and save/load gameplay.
Trees Included
- Walnut
- Sweet Chestnut
- Almond
- Hazelnut
Features
- 5 growth stages per tree
- 4 seasonal foliage states per stage: Bare, Blossom, Fruit & Leaf
- 3 LOD levels for every growth and seasonal variant
- Smooth dithered cross-fade transitions between seasons and growth stages
- Ready-to-play FX for growing and harvesting
- Harvested fruit pickup models with drop, hover & collect animation
- UI icons for each harvested fruit
- Wind system with a URP foliage Shader Graph, leaf flutter and branch sway, visible in the editor
- Demo driver included, a clean, worked example of driving the trees from your own systems
- Additional props included: modular fence, crates, and grass (see screenshots)
A clean, compact API — four core methods, a couple of convenience overloads, and three read-only properties cover virtually every gameplay scenario. Designed to be driven by your own systems rather than tied to a specific game framework, so it drops into existing projects without fighting your architecture.