Wildwood Haven


OTHER ... Open the demo scene and press Play: the full 180 x 180 m forest is already laid out ... WHAT'S INSIDE ... - 106 prefabs in total; every one is shown in the four catalog screenshots


by HazemSA09


Price History +

Lush VR-ready forest for URP: 5 LOD trees, 15 rocks, 10 plant species, HDR sky and a full demo scene. Built for Meta Quest and PC - drop it in and explore.

KEY FEATURES

- 5 trees with 3 LODs each: 3 fir trees, 2 broadleaf trees

- 11 dead-wood pieces: 5 dead standing trees, 2 fallen logs, 2 tree stumps, 2 exposed roots

- 15 rocks: 2 boulders, 13 mossy rocks

- 15 ground props: 5 mushrooms, 4 bark pieces, 3 fallen branches, 3 pebbles

- 10 plant species in 58 variants: 3 flowering (celandine, dandelion, periwinkle) and 7 more (fern, meadow grass, nettle, leafy shrub, leafy herb, wood sorrel, wild weed)

- 1 terrain (180 x 180 m, 4-layer photo-texture shader, low-poly collider) and 1 sun-shaft effect

- 106 prefabs in total; every one is shown in the four catalog screenshots

- Complete demo scene (about 8,200 placed objects)

- 4K HDR sky with a URP panoramic sky shader, sun-shaft prefab, post-processing profile

- Terrain shader: 4 tiled photo layers blended by vertex masks with height-based transitions (URP, VR single-pass safe)

- 3-level LOD on 5 trees (mesh > mesh > billboard impostor)

- Colliders included (trunk capsules, convex rocks/logs/stumps, terrain mesh collider)

- GPU instancing + SRP Batcher compatible materials

- Optimized for standalone VR (Meta Quest) and PC


POLYGON COUNT (triangles)

- Trees: 11.5k-68.1k (LOD0), 7.1k-23.9k (LOD1), 4 (billboard LOD2)

- LOD switching: full detail to 10 m, billboard from 20 m (thresholds set per tree for a VR field of view)

- Dead wood (snags, logs, stumps): 1k-2k

- Rocks: 1.2k-1.5k

- Props (branches, bark, pebbles, roots, mushrooms): 62-2.5k

- Vegetation (grass, ferns, shrubs, flowers): 53-931

- Terrain: 26.7k


TEXTURES

- 122 textures (121 PNG + 1 HDR sky)

- Resolution: 103 at 1024 px, 18 at 2048 px (fir trees, 4 terrain layers, impostor atlas), 1 HDR sky at 4096 x 2048; on Android/Quest capped at 1024 px (2048 for atlas and sky)

- Maps: Base Color (with alpha cutout), Normal, Metallic/Smoothness

- Android overrides: ASTC 6x6 (ASTC HDR 6x6 for the sky)


MATERIALS

- 47 materials: 44 URP Lit, 1 terrain (Wildwood/Terrain Splat), 1 sky (Wildwood/Skybox Panoramic), 1 sun shaft (URP Particles/Unlit)

- Foliage: alpha clip, double-sided


OTHER

- UV mapping: Yes (lightmap UVs on terrain and rocks)

- Rigging: No

- Animation: No

- Scripts: 1 (FlyCamera demo controller)

- Shaders: 2 custom URP shaders (4-layer terrain, panoramic HDR sky)

- Render pipeline: URP (Unity 6+)

- Documentation: PDF included

Wildwood Haven is a lush, sunlit, mixed temperate forest for the Universal Render Pipeline. It is built to run smoothly on standalone VR headsets such as Meta Quest, and it works just as well on PC and other platforms.


Step into a green valley of tall firs, broadleaf trees, mossy boulders, ferns, wildflowers and a sunlit meadow clearing. Open the demo scene and press Play: the full 180 x 180 m forest is already laid out and ready to explore.


WHAT'S INSIDE

- 5 trees with 3 LODs each: 3 fir trees, 2 broadleaf trees

- 11 dead-wood pieces: 5 dead standing trees, 2 fallen logs, 2 tree stumps, 2 exposed roots

- 15 rocks: 2 boulders, 13 mossy rocks

- 15 ground props: 5 mushrooms, 4 bark pieces, 3 fallen branches, 3 pebbles

- 10 plant species in 58 variants: 3 flowering (celandine, dandelion, periwinkle) and 7 more (fern, meadow grass, nettle, leafy shrub, leafy herb, wood sorrel, wild weed)

- 1 terrain (180 x 180 m, 4-layer photo-texture shader, low-poly collider) and 1 sun-shaft effect

- 106 prefabs in total; every one is shown in the four catalog screenshots

- Demo scene with about 8,200 placed objects and a free-fly camera

- Cinematic look included: 4K HDR sky, sun-shaft effect and a URP post-processing profile (bloom, ACES tonemapping, colour grading)

- Colliders ready on trees, rocks, logs and stumps

- URP materials and PDF documentation


OPTIMIZED FOR META QUEST AND MOBILE VR

- Designed for a standalone VR budget: about 670k-730k visible triangles per frame (estimated)

- Alpha-clipped foliage, GPU instancing on every material, SRP Batcher compatible

- Mobile-friendly textures with ASTC compression for Android-based headsets

- Distant vegetation is culled automatically

- Sun shafts are a few additive cards; the post-processing profile can be switched off for the leanest Quest build


CUSTOMIZABLE

Everything is a standard prefab with standard URP materials. Re-place the assets, paint the vegetation with any terrain or scatter tool, retint materials, or adjust the LOD distances to fit your project.


GREAT FOR

VR experiences, exploration and adventure games, survival, walking simulators, relaxation apps and nature backdrops of any kind.


REQUIREMENTS

Unity 6 or newer with the Universal Render Pipeline (URP).


Asset uses models and textures from Poly Haven under the CC0 1.0 license; see Third-Party Notices.txt file in package for details.