Woman’s Bed and Vanity Set
A European decorative interior furniture set for a woman’s room. Creates the feeling of a luxurious and feminine room. ...
by Game Asset Studio
Price History +
A European decorative interior furniture set for a woman's room. Creates the feeling of a luxurious and feminine room.
Demo
Website
Models:
Dresser - Polycount: LOD0: 4696, LOD1: 952
- Materials: 2
- Texture Size: 1024 x 1024 (Color/Normal), 1536 x 256 (Environment)
- Textures: 5 (2 Color, 2 Normal, 1 Environment)
Chair
- Polycount: LOD0: 1640, LOD1: 704
- Materials: 1
- Texture Size: 1024 x 1024 (Color/Normal), 1536 x 256 (Environment)
- Textures: 1 (1 Color, 1 Normal, 1 Environment)
Closet
- Polycount: LOD0: 1858, LOD1: 822
- Materials: 1
- Texture Size: 1024 x 1024 (Color/Normal), 1536 x 256 (Environment)
- Textures: 1 (1 Color, 1 Normal, 1 Environment)
Bed
- Polycount: LOD0: 2354, LOD1: 870
- Materials: 2
- Texture Size: 1024 x 1024 (Color/Normal), 1536 x 256 (Environment)
- Textures: 5 (2 Color, 2 Normal, 1 Environment)
*LOD0 and LOD1 models have been prepared.
*If you are using the Level of Detail feature, the model will change automatically depending on the distance from the camera. (Unity Pro only)
Demo
Website
Models:
Dresser - Polycount: LOD0: 4696, LOD1: 952
- Materials: 2
- Texture Size: 1024 x 1024 (Color/Normal), 1536 x 256 (Environment)
- Textures: 5 (2 Color, 2 Normal, 1 Environment)
Chair
- Polycount: LOD0: 1640, LOD1: 704
- Materials: 1
- Texture Size: 1024 x 1024 (Color/Normal), 1536 x 256 (Environment)
- Textures: 1 (1 Color, 1 Normal, 1 Environment)
Closet
- Polycount: LOD0: 1858, LOD1: 822
- Materials: 1
- Texture Size: 1024 x 1024 (Color/Normal), 1536 x 256 (Environment)
- Textures: 1 (1 Color, 1 Normal, 1 Environment)
Bed
- Polycount: LOD0: 2354, LOD1: 870
- Materials: 2
- Texture Size: 1024 x 1024 (Color/Normal), 1536 x 256 (Environment)
- Textures: 5 (2 Color, 2 Normal, 1 Environment)
*LOD0 and LOD1 models have been prepared.
*If you are using the Level of Detail feature, the model will change automatically depending on the distance from the camera. (Unity Pro only)