Worn Red Barrel — PBR Industrial Prop
| Vertex count | 2672 visible render vertices | ... Product previews render the delivered model. No photogrammetry, manual sculpting or hand-painted texture claim is made.
by David Agababyan
Price History +
| Field | Value |
|---|---|
| Number of textures | 3 textures used by the Unity material |
| Texture dimensions | 2048 × 2048 each |
| Polygon count of Worn Red Barrel | 4,876 triangles after triangulation, visible mesh only; collision adds 64 invisible triangles |
| Minimum polygon count | 4,876 visible triangles (one independent model) |
| Maximum polygon count | 4,876 visible triangles (one independent model) |
| Number of meshes/prefabs | 1 visible mesh + 1 collision mesh / 1 saved prefab |
| Rigging: Yes/No | No |
| Animation count | 0 |
| Animation type list | None |
| UV mapping: Yes/No | Yes; one unique atlas, no positive-area overlaps |
| LOD information (count, number of levels) | 0 additional LODs; 1 base level; no LODGroup |
| Types of materials and texture maps (e.g., PBR) | Standard URP/Lit PBR: sRGB BaseColor, OpenGL Normal, linear Metallic/Smoothness |
| Unity / pipeline | 6000.6.1f1 / URP 17.6.0 |
| Vertex count | 2672 visible render vertices |
| Dimensions | 0.58 × 0.88 × 0.58 m (Unity X/Y/Z) |
| Collider | One 16-sided convex cylinder mesh, 64 triangles; small radial allowance |
A closed industrial steel drum with faded red paint, chipped edges, irregular rust and shallow dents. Use it to dress factories, warehouses, service areas and abandoned game environments. One standalone prop and one material look are included. The shell and two closed bung plugs remain separately editable in Blender and interchange files; native engine versions combine them into one visible mesh. The prop has no opening, explosive or other gameplay behavior.
Includes a saved URP prefab with a standard URP/Lit material, simple convex collision and an overview scene. Real-world scale and base-centre pivot make static placement straightforward. One closed barrel and one red weathered material look are supplied. No runtime interaction is included.
Creation disclosure: Created with an AI coding assistant using Blender Python modelling, UV construction and procedural material baking. The selected concept reference was generated with AI. Product previews render the delivered model. No photogrammetry, manual sculpting or hand-painted texture claim is made.