WW2 Naval Fleet: Complete
Germany: 4 ships, including Bismarck (May 1941), Tirpitz (1942) and Prinz Eugen Italy (1942): 4 ships, including battleship Littorio and heavy cruiser Gorizia ... PAINT AND WEATHERING
by FIVE DUCK GAMES
Price History +
- Number of meshes/prefabs: 157 prefabs (47 ships, 37 turrets, 37 barrel sets, 8 torpedo launchers, 14 aircraft, 4 ordnance, 6 debris, 4 clouds)
- Number of textures: per model a Paint map for each paint scheme, plus Weather, Mask Map and Normal maps; 1 m tiling paint detail textures
- Texture dimensions: ships up to 2048 x 2048, turrets and launchers 1024 to 2048, barrels 512 to 1024, aircraft 2048, debris 1024, ordnance 512
- Minimum polygon count: 220 triangles (gun barrels)
- Maximum polygon count: 44,452 triangles (ships, LOD0)
- Polygon count by group (LOD0 triangles): ships 15,300 to 44,500; turrets and launchers 220 to 2,400; aircraft 3,000 to 5,000; debris 500 to 1,000; ordnance 330 to 390; clouds 5,000 to 5,800
- LOD information: ships 4 levels, all other models 3 levels; mounted weapons switch together with their ship
- Colliders: convex mesh colliders on every part
- Rigging: No (turrets, barrels and propellers are separate objects with correct pivots)
- Animation count: 0 (propeller spin and turret aiming are driven by the included scripts)
- UV mapping: Yes
- Types of materials and texture maps: PBR, custom URP shader FIVE DUCK GAMES/Naval Lit (URP Lit passes: shadows, SSAO, decals, deferred) with run-time weathering; FIVE DUCK GAMES/Naval Cloud for clouds (vertex colour)
- Scripts: NavalSocket, NavalAppearance, NavalMaterialLibrary, NavalPropeller (namespace FiveDuckGames.WW2NavalFleet)
- Render pipeline: URP only
Build your own WW2 naval battles with a complete, historically researched fleet.
WW2 Naval Fleet: Complete gives you 47 warships from five navies, modelled after real ships at a specific moment of the war, together with their guns, aircraft and battle debris. Every ship is real-world scale, split into parts, and ready to drop into a URP scene.
Battle-tested in production: these ships sail in our game Flight Deck: Pacific 1942. See them in action
FLEET
- United States (1942): 14 ships, including carriers Enterprise, Yorktown, Hornet and Lexington, battleships North Carolina and South Dakota, cruisers and destroyers
- Japan (1942): 19 ships, including carriers Akagi, Kaga, Soryu, Hiryu and Shokaku, battleship Kongo, cruisers and destroyers
- United Kingdom: 6 ships, including Hood, King George V and Ark Royal (May 1941) and a County-class cruiser (1942)
- Germany: 4 ships, including Bismarck (May 1941), Tirpitz (1942) and Prinz Eugen
- Italy (1942): 4 ships, including battleship Littorio and heavy cruiser Gorizia
MODULAR WEAPONS
- 37 gun turrets with separate barrels, and 8 torpedo launchers, each as its own prefab
- Weapons sit on sockets; every socket knows its weapon type and firing arc
- Turret training and barrel elevation pivot correctly, so you can aim them from your own scripts
- Swap a turret on any socket to build your own refits
AIRCRAFT AND MORE
- 14 aircraft with separate wings, tail and spinning propeller: carrier fighters, dive bombers and torpedo bombers, a patrol flying boat, a torpedo biplane, an amphibian and shipborne floatplanes
- 4 bombs and torpedoes
- 6 wreckage pieces and 4 large stylised clouds
PAINT AND WEATHERING
- Historical camouflage for every navy: US Measure 21, 22 and 12, Japanese Kure grey, British Admiralty 507 series, German Baltic and Norway camouflage, Italian 1942 mimetico with red and white deck stripes
- A light grey scheme for every ship that shows off details and reads well in thumbnails
- Swap the paint scheme at run time; mounted turrets follow the ship
- Real-time weathering: grime, rust, chipped paint and waterline fouling, each adjustable from 0 to 2 and different per instance
READY FOR GAMES
- Real-world size, Unity axes (bow points +Z), clean pivots
- Separate parts: hull, superstructure, funnels, masts, fittings and equipment, ready for damage and sinking effects
- LODs (4 levels for ships, 3 for everything else) and convex colliders on every part
- Effect anchors for muzzles, torpedo tubes, funnels, fire points, bridge and carrier deck spots
- Deck-edge railings on close-up LOD
Render pipeline: URP only.