WW2 Pilots Bundle – 7 Rigged Airmen Character Pack
One configured prefab per pilot for quick scene placement ... 21 textures at 2048 × 2048: Base Color, Normal, and MAS for each pilot ... Generic rigs; no animation clips or LODs included
by RetroStyle Games
Price History +
Number of textures: 21 (Base Color (BC x7), Metallic AO Smoothness (MAS x7), Normal (N x7))
Texture dimensions: 2K (2048x2048); sRGB: BC; linear: MAS, N
Polygon count: 43,243 verts / 63,419 tris (Unity counts, LOD0, all models)
Minimum polygon count: 7,246 tris (SK_RSG_USAAF_Pilot)
Maximum polygon count: 9,905 tris (SK_RSG_RAF_Pilot)
Number of meshes/prefabs: 7 mesh(es) (SK_RSG_AVG_Pilot: 1 renderer(s), 1 material slot(s)/sub-mesh(es); SK_RSG_Japanese_Pilot: 1 renderer(s), 1 material slot(s)/sub-mesh(es); SK_RSG_RAF_Pilot: 1 renderer(s), 4 material slot(s)/sub-mesh(es); SK_RSG_ROCAF_China_Pilot: 1 renderer(s), 1 material slot(s)/sub-mesh(es); SK_RSG_USAAF_Bomber_Pilot: 1 renderer(s), 1 material slot(s)/sub-mesh(es); SK_RSG_USAAF_Pilot: 1 renderer(s), 1 material slot(s)/sub-mesh(es); SK_RSG_USSR_Pilot: 1 renderer(s), 1 material slot(s)/sub-mesh(es)) / 7 prefab(s) (P_RSG_AVG_Pilot, P_RSG_Japanese_Pilot, P_RSG_RAF_Pilot, P_RSG_ROCAF_China_Pilot, P_RSG_USAAF_Bomber_Pilot, P_RSG_USAAF_Pilot, P_RSG_USSR_Pilot)
Rigging: Yes (Generic rigs, 71 - 75 bones)
Animation count: 0
Animation types (Root Motion / In-place): N/A
UV mapping: Yes (single UV channel, mirrored/stacked shells share texture space)
LOD information: No LODs
Types of materials and texture maps (PBR / metal / specular workflow): Metallic workflow - RSG_Lit Shader Graph (Base Color, MAS: metallic R, AO G, smoothness A, Normal)
Materials: 7, shared across Built-in, URP and HDRP - no material swapping (custom cross-pipeline Shader Graphs)
Render pipelines: Built-in, URP, HDRP (custom cross-pipeline Shader Graphs included; the Shader Graph package is required on all three - URP and HDRP pull it in automatically, on Built-in install it from the Package Manager)
Colliders: No - add colliders to the prefab for gameplay use
Dimensions: X 1.33 m x Y 1.95 m (height) x Z 0.50 m (1 unit = 1 m, prefab scale 1; largest item: P_RSG_USAAF_Pilot)
Scenes: 3 demo scenes (WW2_Demo_BRP / URP / HDRP) that automatically line up every installed WW2 Assets airplane and pilot - open the one matching your pipeline
Scripts: 1 C# demo-scene script in namespace RetroStyleGames.WW2Assets (WW2DemoPopulator, editor-only spawning, no input, no dependencies)
Dependencies: Shader Graph - package com.unity.shadergraph 17.0.4 (built into Unity 6), required because every material uses the included RSG Shader Graph shaders. URP and HDRP install it together with the pipeline package; on the Built-in Render Pipeline add it from Window > Package Manager > Unity Registry > Shader Graph. No other package dependencies.
Unity version: exported from and tested in 6000.0.77f1; Minimum Unity version Unity 6.x
Crew your WW2 scene with seven rigged airmen: USAAF fighter and bomber pilots, a Flying Tigers (AVG) pilot, and RAF, Soviet, Chinese (ROCAF), and Imperial Japanese pilots. Each Unity-ready character is rigged for posing and animation and can serve as cockpit crew, ground personnel, or a featured character in games, cinematics, and simulations.
THIS BUNDLE INCLUDES
Each pilot is a separate Asset Store listing:
- USAAF Fighter Pilot — United States Army Air Forces pilot, 7,246 triangles, 71 bones — https://assetstore.unity.com/packages/p/405952
- USAAF Bomber Pilot — United States Army Air Forces bomber pilot, 9,894 triangles, 75 bones — https://assetstore.unity.com/packages/p/405954
- AVG Pilot — American Volunteer Group ("Flying Tigers") pilot, 9,324 triangles, 71 bones — https://assetstore.unity.com/packages/p/405932
- RAF Pilot — Royal Air Force pilot, 9,905 triangles, 73 bones — https://assetstore.unity.com/packages/p/405946
- USSR Pilot — Soviet Air Forces pilot, 9,754 triangles, 71 bones — https://assetstore.unity.com/packages/p/405950
- ROCAF China Pilot — Republic of China Air Force pilot, 7,666 triangles, 71 bones — https://assetstore.unity.com/packages/p/405948
- Japanese Pilot — Imperial Japanese Army Air Service pilot, 9,630 triangles, 71 bones — https://assetstore.unity.com/packages/p/405942
KEY FEATURES
- Seven detailed WW2-era pilot models, UV mapped and built for real-time use
- Generic rigs with 71 to 75 bones, ready for custom posing and animation
- One configured prefab per pilot for quick scene placement
- Materials compatible with the Built-in, Universal, and High Definition Render Pipelines (BRP, URP, HDRP) through custom RSG Shader Graphs
TECHNICAL DETAILS
Combined figures for the bundled pilots:
- 43,243 vertices; 63,419 triangles in total (7,246 to 9,905 triangles per pilot)
- Seven rigged meshes; seven RSG_Lit materials using a metallic workflow (one per pilot)
- 21 textures at 2048 × 2048: Base Color, Normal, and MAS for each pilot
- MAS packs Metallic in red, Ambient Occlusion in green, and Smoothness in alpha
- Generic rigs; no animation clips or LODs included
- Humanoid animation retargeting is not supported out of the box
INCLUDED IN THE UNITY PACKAGE
- Bundle_Contents.txt: the list of bundled pilots with their Asset Store links
- One demo scene for each supported render pipeline: WW2_Demo_BRP, WW2_Demo_URP, and WW2_Demo_HDRP
This bundle package contains no models or textures of its own. The pilots above are separate Asset Store assets: download and import each of them from its page or from Package Manager > My Assets. Every pilot ships as a rigged FBX model with a configured prefab. The demo scenes in this package automatically display the RetroStyle Games WW2 aircraft and pilot prefabs installed in your project; the Demo folder is optional and can be removed without affecting anything else.
WHERE IT FITS
Suitable for WW2 and military shooters, combat flight simulators, dogfight games, squad and survival projects, cinematics, museum displays, VR, and teaching scenes. Pair the pilots with RetroStyle Games' 19-aircraft WW2 series, sold individually and as WW2 Aircraft Bundle I and II.
RetroStyle Games has been making game art since 2010, including full 3D game art outsourcing for studios. Questions and requests are welcome in our Discord asset community.
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