Yellowstone Real-World Terrains 8K
Exact scale: size and height range are in every file name, and the builder reads them for ... Lake surface taken from the elevation data in the Lakeshore demo ... G walk at 1.8 m eye height
by Matei Ioan Alexandru
Price History +
- 58 heightmaps, 16-bit greyscale PNG, 8129 x 8129 px, 1 m sample spacing, 8.128 x 8.128 km each (about 8 x 8 km, 64 square km)
- Relief 102.4 m to 1781.7 m (lowest point of each map at 0)
- Unity terrains: 2 x 2 tiles of 4097 samples per map, terrain holes for the exact edge
- 5 demo maps as prefabs (one prefab works in every pipeline) + 15 demo scenes (5 per pipeline)
- 6 terrain layers with 4096 x 4096 albedo, normal and mask textures
- Anti-tiling terrain shaders for Built-in, URP and HDRP
- Editor tools: Terrain Builder, Project Setup; PDF documentation included
- Unity 2022.3 and above; Built-in, URP and HDRP
Watch the 4K showcase: https://youtu.be/tepEGo5-MeU
Real Yellowstone landscapes at their true size. 58 terrains from LIDAR elevation data, each 8.128 x 8.128 km (about 8 x 8 km, 64 square km) with 1 m between samples. Every Unity terrain sample is an original heightmap pixel - nothing is stretched or resampled - and 1 Unity unit is 1 metre.
WHAT'S INSIDE
- 58 heightmaps: 16-bit PNG, 8129 x 8129 px, relief from 102.4 m to 1781.7 m
- 5 demo levels x 3 render pipelines = 15 ready scenes to fly or walk through: High Peaks, Canyon, Ridges, Escarpment, Lakeshore
- Terrain Builder: one click turns any heightmap into seamless real-scale Unity terrains
- 6 ground layers in 4K (meadow, forest floor, dry earth, scree, rock, gravel), painted automatically from slope and landform
FEATURES
- Exact scale: size and height range are in every file name, and the builder reads them for you
- Anti-tiling terrain shaders: every layer blends three texture sizes by viewing distance, so no repeating patterns
- Seamless 2 x 2 tiles: each map is split into four 4097-sample terrains (Unity's limit) that share their edge pixels
- Lake surface taken from the elevation data in the Lakeshore demo
- Verify: compares every terrain height with the original pixels
DEMO CONTROLS
Mouse look · WASD move · Shift fast · G walk at 1.8 m eye height · F fly · N / P next / previous level · H help
UNITY 2022.3 AND ABOVE
Built-in, URP and HDRP in one package. Tools > Lidar Terrains > Project Setup switches on terrain holes in your pipeline asset with one click.
USE CASES
Open-world games, flight and driving simulators, hiking and survival games, cinematics, terrain studies.
The heightmaps also work in other tools: 16-bit PNG, north up, size and height range in the file name.