Zombi_city


- 1 FBX model, 6 prefabs - 1 demo scene - 1 editor import script (orientation fix, no runtime code) - PDF documentation ... - 2 skin variations with exposed bones and ribcage


by Livi3d


Price History +

Rigged modular zombie with 6 ready-made prefabs, 6 torn clothing sets, 2 skins, 2 hairstyles and 5 headwear pieces. PBR textures, URP-ready, demo scene included

- Unity 6 (6000.5.10f1) or newer

- Universal Render Pipeline (URP) 17.5 or newer

- Standard URP Lit shader only (no custom shaders)

- Rig: Generic, single shared skeleton

- Animations: not included (T-pose)

- Scale: real-world, character height approx. 1.8 m


Vertex counts:

- Body (incl. bones, eyes, jaw): approx. 19,000

- Clothing set (shirt + pants + sleeves): approx. 5,400

- Hair: 842 / 7,297

- Headwear: 561 - 5,824


Materials: 13 character materials (3-4 per character)

Textures: PNG, up to 4096x4096 (hair 2048x1024)

- BaseColor (+ alpha for clothing and hair)

- Normal (OpenGL)

- MetallicSmoothness (URP layout)


Includes:

- 1 FBX model, 6 prefabs

- 1 demo scene

- 1 editor import script (orientation fix, no runtime code)

- PDF documentation

«Built-in RP: import BuiltIn/Zombie_BuiltIn_Materials.unitypackage»Bring your horror, survival or shooter game to life with a fully modular zombie character.


One rigged character with interchangeable clothing, hair and headwear lets you create many different zombies from a single skeleton. Six ready-to-use prefabs are included, so you can drop them into your scene right away, or mix and match parts to build your own variations in seconds - no coding required.

FEATURES

- 1 rigged modular zombie character (single shared skeleton)

- 6 ready-made prefabs: Farmer, Casual, Hunter, Denim, Police, Prisoner

- 6 torn clothing sets (shirt, pants, sleeves) with alpha-clipped holes

- 2 skin variations with exposed bones and ribcage

- 2 hairstyles (alpha-clipped hair cards)

- 5 headwear pieces: farmer cap, baseball cap, police cap, hat, builder helmet

- High-resolution PBR textures (BaseColor, Normal, Metallic/Smoothness)

- Clean demo scene with lighting and post-processing

- PDF documentation with a step-by-step outfit guide

EASY CUSTOMIZATION

Every clothing, hair and headwear piece is a separate child object. Simply enable or disable parts and swap materials to create new zombies, then save them as your own prefabs.

Please note: this pack does not include animations. The character uses a Generic rig in bind pose (T-pose)