Zombi_city
- 1 FBX model, 6 prefabs - 1 demo scene - 1 editor import script (orientation fix, no runtime code) - PDF documentation ... - 2 skin variations with exposed bones and ribcage
by Livi3d
Price History +
- Unity 6 (6000.5.10f1) or newer
- Universal Render Pipeline (URP) 17.5 or newer
- Standard URP Lit shader only (no custom shaders)
- Rig: Generic, single shared skeleton
- Animations: not included (T-pose)
- Scale: real-world, character height approx. 1.8 m
Vertex counts:
- Body (incl. bones, eyes, jaw): approx. 19,000
- Clothing set (shirt + pants + sleeves): approx. 5,400
- Hair: 842 / 7,297
- Headwear: 561 - 5,824
Materials: 13 character materials (3-4 per character)
Textures: PNG, up to 4096x4096 (hair 2048x1024)
- BaseColor (+ alpha for clothing and hair)
- Normal (OpenGL)
- MetallicSmoothness (URP layout)
Includes:
- 1 FBX model, 6 prefabs
- 1 demo scene
- 1 editor import script (orientation fix, no runtime code)
- PDF documentation
«Built-in RP: import BuiltIn/Zombie_BuiltIn_Materials.unitypackage»Bring your horror, survival or shooter game to life with a fully modular zombie character.
One rigged character with interchangeable clothing, hair and headwear lets you create many different zombies from a single skeleton. Six ready-to-use prefabs are included, so you can drop them into your scene right away, or mix and match parts to build your own variations in seconds - no coding required.
FEATURES
- 1 rigged modular zombie character (single shared skeleton)
- 6 ready-made prefabs: Farmer, Casual, Hunter, Denim, Police, Prisoner
- 6 torn clothing sets (shirt, pants, sleeves) with alpha-clipped holes
- 2 skin variations with exposed bones and ribcage
- 2 hairstyles (alpha-clipped hair cards)
- 5 headwear pieces: farmer cap, baseball cap, police cap, hat, builder helmet
- High-resolution PBR textures (BaseColor, Normal, Metallic/Smoothness)
- Clean demo scene with lighting and post-processing
- PDF documentation with a step-by-step outfit guide
EASY CUSTOMIZATION
Every clothing, hair and headwear piece is a separate child object. Simply enable or disable parts and swap materials to create new zombies, then save them as your own prefabs.
Please note: this pack does not include animations. The character uses a Generic rig in bind pose (T-pose)