Zombie Modular Animated
WHAT'S INCLUDED - Skinned zombie mesh (single mesh, single material) - Custom 55-bone Generic rig ... - PDF documentation with a step-by-step setup guide and script reference
by boymadxxx
Price History +
- Unity 6 (6000.5), Universal Render Pipeline (URP). For Built-in or HDRP, swap the shader on the material.
- Mesh: about 706,000 vertices and 979,000 triangles, one mesh
- Rig: Generic, 55 bones (54 skinned), custom-made
- Animations: 13 clips plus a reference pose, 30 fps, in place (no root motion)
- Textures: 2 maps, 4096 x 4096 (Base Color sRGB, Metallic/Smoothness linear)
- Materials: 1 (URP Lit)
- Includes 2 demo scenes and 4 small demo scripts (IMGUI, work with the old and the new Input System)
- Character height: about 1.8 meters
- Documentation: PDF setup guide and script reference
A high-detail, fully rigged zombie character, ready to use in your horror, survival or action game.
The character comes with its own custom skeleton and 13 hand-made animations, plus a reference pose. Everything is set up in a ready-to-use Animator Controller and prefab, so you can drag it into a scene and press Play.
ANIMATIONS
- Looping: Idle, Walk, Zombie Walk, Run, Crawl, Crawl Fast, Agony
- One-shot: Attack, Bite, Short Bite, Neck Bite, Scream, Death
- Reference Pose (T-pose)
WHAT'S INCLUDED
- Skinned zombie mesh (single mesh, single material)
- Custom 55-bone Generic rig
- Animator Controller with one state per clip (Idle by default)
- Ready-to-use prefab
- URP Lit material with 4096 x 4096 Base Color and Metallic/Smoothness textures
- Demo scene "Zombie_Viewer": on-screen animation picker with previous/next, speed slider, rotate and zoom
- Demo scene "Zombie_Demo": every animation playing side by side
- PDF documentation with a step-by-step setup guide and script reference
QUICK START
Drag the prefab into your scene and press Play. Play any clip from code with: animator.CrossFade("Run", 0.15f);
Animations play in place (no root motion), so you can drive the character with your own movement code or a NavMeshAgent.
PLEASE NOTE
The mesh is high-poly (about 979,000 triangles). It is intended for close-ups, cinematics and renders. For many zombies on screen, create lower-poly LODs.