Ambisonic Architecture – Dystopian (Ambisonic Version)


Ambisonic-native interactive music system: four 10-minute scenes with four loopable layers each for VR, AR, and immersive Unity projects.


by Wolf Tone Recorders


Price History +

Overview


Ambisonic Architecture – Dystopian is an Ambisonic-native interactive music system for Unity.


It provides four long-form music scenes, each built from four loopable layers, designed for VR/AR, installations, and 3D games that need deep, evolving atmospheres with full 360° spatial playback.


Each layer is a seamless 10-minute loop (approx.), phase-coherent within its scene, and designed to stack, blend, and crossfade without clashes. Use it as a drop-in scoring system or as a foundation for your own adaptive music logic.

What you get

  • 4 Ambisonic music scenes (SC01–SC04)
  • 4 interactive layers per scene (L1–L4)
  • 16 Ambisonic loopable layers total
  • UCS-aligned file naming for clean integration
  • Loop and timing metadata (CSV)
  • License + ReadMe documentation
  • Designed for adaptive systems (intensity, state changes, zone transitions)

Use cases

  • VR / AR experiences
  • Immersive 3D games and environments
  • Gallery / installation soundtracks
  • Interactive soundscapes and generative systems
  • Prototyping spatial music behaviour in Unity

Workflow

  • Import the AmbiX files into Unity and enable the “Ambisonic” flag on each clip.
  • Route them through Unity’s built-in Ambisonic decoder or your spatial audio plugin.
  • Use multiple AudioSources to control L1–L4 per scene.
  • Crossfade between scenes and toggle layers based on gameplay states, parameters, or triggers.

License

  • Royalty-free for interactive and linear projects.
  • Redistribution or resale of the raw files as a library/asset pack is not allowed.
  • “Music by Caley Kelly / Wolf Tone Recorders”Attribution is optional but appreciated:

Author


Created by Caley Kelly (Wolf Tone Recorders) as part of the Ambisonic Architecture series.