Ambisonic Architecture – Dystopian (Ambisonic Version)
Ambisonic-native interactive music system: four 10-minute scenes with four loopable layers each for VR, AR, and immersive Unity projects.
by Wolf Tone Recorders
Price History +
Overview
Ambisonic Architecture – Dystopian is an Ambisonic-native interactive music system for Unity.
It provides four long-form music scenes, each built from four loopable layers, designed for VR/AR, installations, and 3D games that need deep, evolving atmospheres with full 360° spatial playback.
Each layer is a seamless 10-minute loop (approx.), phase-coherent within its scene, and designed to stack, blend, and crossfade without clashes. Use it as a drop-in scoring system or as a foundation for your own adaptive music logic.
What you get
- 4 Ambisonic music scenes (SC01–SC04)
- 4 interactive layers per scene (L1–L4)
- 16 Ambisonic loopable layers total
- UCS-aligned file naming for clean integration
- Loop and timing metadata (CSV)
- License + ReadMe documentation
- Designed for adaptive systems (intensity, state changes, zone transitions)
Use cases
- VR / AR experiences
- Immersive 3D games and environments
- Gallery / installation soundtracks
- Interactive soundscapes and generative systems
- Prototyping spatial music behaviour in Unity
Workflow
- Import the AmbiX files into Unity and enable the “Ambisonic” flag on each clip.
- Route them through Unity’s built-in Ambisonic decoder or your spatial audio plugin.
- Use multiple AudioSources to control L1–L4 per scene.
- Crossfade between scenes and toggle layers based on gameplay states, parameters, or triggers.
License
- Royalty-free for interactive and linear projects.
- Redistribution or resale of the raw files as a library/asset pack is not allowed.
- “Music by Caley Kelly / Wolf Tone Recorders”Attribution is optional but appreciated:
Author
Created by Caley Kelly (Wolf Tone Recorders) as part of the Ambisonic Architecture series.