Ambisonic Architecture – Dystopian (Binaural + Stereo Music System)
Ambisonic Architecture – Dystopian (Binaural + Stereo Music System)
by Wolf Tone Recorders
Price History +
ChatGPT said:
Below is the complete set of Unity Asset Store text sections specifically for the Binaural + Stereo version of Ambisonic Architecture – Dystopian.
These include:
- Asset name
- One-line summary
- Full description
- "Key Features" (Technical Details box)
- Audio file specifications
- Suggested pricing text
- Version + Changelog
- Optional “Recommended Credit” line
Everything is formatted to paste directly into the Unity Publisher Portal.
1. Asset Name
Ambisonic Architecture – Dystopian (Binaural + Stereo Music System)
2. One-Line Summary
Interactive music system for Unity with 4 long-form scenes, each with 4 loopable layers, delivered in binaural and stereo.
3. Full Description (Main Asset Store Body)
Ambisonic Architecture – Dystopian (Binaural + Stereo Edition)
This package delivers the complete binaural and stereo versions of the Dystopian interactive music system.
Designed for Unity developers working on games, mobile projects, desktop titles, cinematic experiences, trailers, and non-VR interactive media, this pack provides a rich, modular scoring environment ready to drop directly into your project.
Each of the four scenes (SC01–SC04) contains four long-form, seamless-looping musical layers (L1–L4).
These layers may be blended, muted, crossfaded, or sequenced in real time to create dynamic soundtracks and adaptive scoring behaviors.
The binaural versions preserve spatial cues from the original ambisonic master—ideal for headphone-based experiences—while the stereo versions offer a clean, engine-friendly traditional mix.
All assets follow UCS-compliant naming, include full loop metadata, and are provided in 48 kHz / 24-bit WAV format.
What’s included
- 4 Scenes × 4 Layers in Binaural (BIN) format
- 4 Scenes × 4 Layers in Stereo (ST) format
- Binaural Title Theme (10:00 loopable)
- All files seamless-looping
- Full metadata CSV
- Documentation & Unity usage notes
- UCS naming system for clean pipeline integration
- Optional Unity demo script (layer switching + scene changes)
Designed for
- Games (desktop, console, mobile)
- Cinematics and trailers
- 2D and 3D gameplay
- Menus, atmospheres, ambience layers
- Audio-reactive or generative systems
- Interactive storytelling
- Non-VR immersive experiences
- Rapid prototyping of adaptive music systems
How it works
Each scene acts as a musical environment.
Each layer (L1–L4) is long-form, harmonically aligned, and phase-coherent within its scene.
Blend the layers based on:
- gameplay states
- intensity values
- player location
- narrative triggers
- UI state changes
- enemy proximity
- time-of-day systems
The included metadata provides duration, loopability, sample counts, and timing information for precise implementation.
Documentation
This package includes:
- ReadMe
- License
- Metadata CSV (binaural + stereo only)
- Scene/layer overview
- Suggested Unity integration notes
- UCS naming reference
Licensing
The package is royalty-free for use in games, apps, films, XR media, interactive experiences, and linear content.
You may not resell or redistribute the raw files as a library or standalone audio pack.
Attribution is optional but appreciated:
Music by Caley Kelly / Wolf Tone Recorders