Argent Doom – Heavy Atmosphere & Combat Music
If you like what you hear and froth at the mouth for more, hit me up for custom music - ... Contact: ... About Me ... After composing lots of different kinds of game music there, I came to the ...
by Hybris Music
Price History +
WAV files with Start tracks (first time playback) and Loop (subsequent playbacks) tracks + subloops & variations to taylor to your needs.
Pack Main Info & Genre
This music pack is a collection of 8 original Argent Metal tracks, which is the style of music that was popularised and named after the famous FPS whose name is the second part of this pack’s name Argent Doom. It is an exciting, gut wrenching mixture of modern djent style heavy metal, with its low tuned to oblivion guitars with massive sound design mangeling, combined with EDM style synth production. The combination amounts to unparalleled aggression and heavy ambient atmosphere, that will enhance every demon slaying killing frenzy. Or maybe the demon is the one slaying - only you know that.
*important note: the 1h 44m 25s length of the pack includes all the additional subloops as well and comes as a necessity of disclosure of what the full pack includes. There are 8 original tracks in this pack, which amount to 19m 23s when you exclude all variations and only count the starting tracks without the second loop afterwards.
Unfortunate sidenote necessary to add: No AI was used in any part of the creation process of this music pack. Neither ideation, nor any musical notes touched or created. All made with love and fascination for the metal scene, sound design and Argent Metal as a genre! This also extends to the artwork.
Loops & Track Explanation
Included are 8 original tracks that loop seamlessly. The Start track should be used for first time payback, afterwards use the Loop, which loops endlessly.
Additionally to the main tracks, there is a plethora of Subloops and Variations. Those Subloops are the different songparts, in case you want to modify the lengths and arrangement of the different parts within a composition. Same as above: first the Start track, then the loop. You can use any of the Start tracks to begin the playback. When going from one part to the next, experiment with the next Start or Loop track and see which transition fits your taste.
Contact for Custom Soundtrack
If you like what you hear and froth at the mouth for more, hit me up for custom music - I’d love to work with you on your next tormenting, blood thirsty, hell destroying masterpiece!
Contact:
paul@hybrismusic.com
www.hybrismusic.com
About Me
Hello there, I am Paul, a composer from Vienna, Austria, with his beginnings deeply routed in JRPGs and metal. I’ve always written game music as soon as I learned guitar as a teenager. Coming from the rock and metal world, I used to notate down every riff I came up with in a guitar player focussed tabulature software called Guitar Pro. After a while, I discovered, that you can change the sound, that plays back and therefore the instrument that is playing the tabs I put in. There, my fascination for arranging music for different instruments and very basic orchestration skills started forming. After transitioning into audio engineering, where I got my degree, I started feeling my way from basic free softwares like Audacity, over to first FL Studio - when it was still Fruity Loops -, then Ableton, then Pro Tools, the “industry standard for recording”, which I had to learn for my degree and ended up with Cubase as my main workstation now.
After composing lots of different kinds of game music there, I came to the realisation of “… why… did I never actually think of combining my work as metal producer with game music..?”, which is what started my love for Argent Metal. As a genre, it is boundless. Just design sounds, that sound cool and gross and like a nuclear explosion, but controlled and add some heavy guitars to the mix. Mangle those guitars with garden appliances for good measure. All these aspects of this, made Argent Metal turn into one of my favourite genres to compose. Not only, because the individual aspects are fun and I seem to have a knack for it. Also, because I can pay homage to the scene, that made me the musician and composer I am today - the metal scene. And as video games reach such a broad audience, through a medium not focussed on music, if I can turn just a few more people on to how amazing the metal scene is, I am happy!
Anyways, I hope you enjoy implementing and using those pieces as much as I enjoyed making them.