Glass Movement


Glass Movement


by 344 SFX


Price History +

Glass has a distinctive acoustic quality that makes it immediately recognizable—the scrape, the ping, the shimmer of fragments shifting against each other. 344 SFX - Glass Movement captures that quality across a range of movement types, from continuous textures to single-hit impacts.


The continuous movement recordings are the longest files in the library, running from six seconds to nearly twenty, and covering extended glass-on-glass or glass-on-surface movement. These work for sustained sliding, shuffling, or debris settling in slow sequences. Impacts provide single-hit glass sounds across a large number of takes. Moves cover shorter, more defined glass movementsshifts, nudges, and brief slides—with enough variations to randomize without repetition. Pass-by sounds capture glass moving through or past the listening point, making them ideal for debris effects and environmental audio. Risers use the glass material to build ascending tension sounds. Whooshes cut quickly and work as short transition or attack sounds.


This library is ideal for destruction sequences, puzzle games, physical object manipulation, horror environments, inventory sounds, UI layers, and anywhere the acoustic quality of glass is central to the sound design. All sounds are fully metadata tagged and ready for Unity.


344 SFX - Glass Movement - Metadata

344 SFX - Glass Movement - Demo Track


Product details:

  • Number of Sounds - 101
  • Format - 48kHz, 24-Bit
  • 17 Continuous Movement
  • 12 Impacts
  • 24 Moves
  • 16 Pass-Bys
  • 19 Risers
  • 13 Whooshes