GunSynth: Procedural Ballistics Audio


Gun Synth is a 100% procedural weapon audio engine. Generate infinite, violently punchy, hyper-realistic gunshots with zero memory footprint.


by Azimuth Audio


Price History +

Gun Synth is a 100% procedural, real-time weapon audio engine built natively in Unity.

Instead of playing back static audio files, Gun Synth calculates every shot on the fly using it's dedicated DSP modules, giving you chest-thumping, mix-cutting weapon sounds with no audio fatigue. When players hear the same sample on loop, they stop noticing it; when every shot is synthesized fresh, they keep feeling it.


Every parameter is exposed and tweakable at runtime:


Wavefolding for over-driven, saturated blasts.

Pitch & decay shaping for anything from a tight pistol snap to a slow rifle crack.

Seed-based variation so no two shots sound identical, even at high fire rates.


Dial in a hollow, ringing bolt-action. Crank the distortion for a sci-fi hand cannon. Adjust on the fly without touching a single audio file.

Lightweight, real-time, and built for games where weapons need to feel as good as they look.