Japanese Horror Music Pack – The Cursed Shrine (Vol.2)


The Chase I / II — encounter and pursuit Ritual of the Curse I / II — the boss, the climax ... No piano, no synth pads — the fear comes from the wooden instruments. ... More volumes.


by WAFU Sound Works


Price History +

12 looping folk-horror tracks set in old Japan plus 4 stingers (jump scare, game over). Full and seamless-loop WAV, stingers hit at 0 s.
  • 12 tracks: six scenes, two takes each (_01 / _02), plus 4 stingers. Every track as Full (natural ending) and Loop (silence trimmed, tail crossfaded into the head).
  • 28 WAV files: WAV, 48 kHz, 16-bit, stereo.
  • Loopable: Yes. Loop versions play seamlessly with AudioSource.loop = true; no loop points to set.
  • Folders: Assets/WAFU Sound Works/Vol02/ Full, Loop, Stingers. README.txt with usage notes and C# snippets.
  • Import settings: music as Vorbis + Streaming, cues as Decompress On Load (adjust to taste).
  • Loudness matched across the WAFU series (-13 to -14.5 LUFS integrated), peaks below -1 dBFS.
  • Generative AI: composed with Suno (commercial plan); human-curated and edited.
  • Key image artwork: Katsushika Hokusai, "Oiwa", One Hundred Ghost Tales, 1831-32. Public domain, Art Institute of Chicago.

Twelve tracks and four stingers for a horror game set in old Japan — shrines, mountain villages, forests where something lives. Two takes of every scene:

  • Cursed Shrine I / II — the uneasy safe zone
  • Abandoned Village I / II — exploration
  • Yokai Forest I / II — travel, the long walk
  • The Chase I / II — encounter and pursuit
  • Ritual of the Curse I / II — the boss, the climax
  • Dread I / II — near-silence, extreme tension
  • Stingers: Jump Scare I / II (about 2 s) and Game Over I / II (about 8 s), as separate files

About 29 minutes of music. Every track as a full version and a seamless loop, in WAV. The stingers are cut so the hit is at the very start of the file — fire them on the event, no offset needed.

Instruments: shakuhachi, koto, biwa, taiko, temple bells, a bowed string drone. No piano, no synth pads — the fear comes from the wooden instruments.

Listen first: every track, about fifteen seconds each: https://youtu.be/0oC990Lpnhg

Created with AI. The tracks were composed with generative AI (Suno, commercial plan). Take selection, scene design, loop engineering, level matching and cue editing are human work. If your project requires disclosure, this is AI-generated audio.

More volumes. Other WAFU Sound Works packs share the same instruments and loudness, so they sit together in one game. See the publisher page.