Shadow People – Horror/Terror Music
An interactive horror music track with 2 intensity levels, seamless looping and stingers for flexible integration in games using Unity, FMOD or Wwise.
by CinemaComposer
Price History +
Shadow People is an interactive horror music track designed for games that require dynamic tension control and seamless musical transitions.
The track features multiple intensity levels built on a shared musical grid, allowing developers to increase or decrease stress in real time according to gameplay events, while maintaining musical continuity.
Interactive Music Design
- 3 intensity levels: Each level represents a different degree of auditory stress, allowing developers to escalate or reduce tension according to gameplay events.
- Shared tempo and structure: Both levels use the same BPM and musical structure, ensuring seamless transitions without audible artifacts.
Stinger-based transitions
- Stinger IN: designed to intensify the music when moving to a higher stress level
- Stinger OUT: designed to smoothly de-escalate tension when returning to a lower level
(Note: stingers are optional tools and can be used independently of the main loop.)
Flexible Implementation
- Master tracks for quick use.
- Individual instrument stems for vertical music construction.
- Single-file loop structure with natural tail (2 bars)
- Documented BPM and loop points (minute:second) for seamless looping, even without middleware
Fully compatible with:
- Unity AudioSource
- FMOD Studio
- Audiokinetic Wwise
WHAT’S INCLUDED
- 1 interactive music track
- 3 intensity levels (low → high stress)
- Master audio files (ready to use)
- Individual instrument stems
- Stinger IN (intensity increase)
- Stinger OUT (intensity decrease)
Remember to listen to the examples and to check my other packs.
Happy gaming!
Do you need a musical production for your project? Contact me at: moisesgomezaraya@gmail.com