Shadow People – Horror/Terror Music


An interactive horror music track with 2 intensity levels, seamless looping and stingers for flexible integration in games using Unity, FMOD or Wwise.


by CinemaComposer


Price History +

Shadow People is an interactive horror music track designed for games that require dynamic tension control and seamless musical transitions.


The track features multiple intensity levels built on a shared musical grid, allowing developers to increase or decrease stress in real time according to gameplay events, while maintaining musical continuity.



Interactive Music Design

  • 3 intensity levels: Each level represents a different degree of auditory stress, allowing developers to escalate or reduce tension according to gameplay events.
  • Shared tempo and structure: Both levels use the same BPM and musical structure, ensuring seamless transitions without audible artifacts.

Stinger-based transitions

  • Stinger IN: designed to intensify the music when moving to a higher stress level
  • Stinger OUT: designed to smoothly de-escalate tension when returning to a lower level

(Note: stingers are optional tools and can be used independently of the main loop.)



Flexible Implementation

  • Master tracks for quick use.
  • Individual instrument stems for vertical music construction.
  • Single-file loop structure with natural tail (2 bars)
  • Documented BPM and loop points (minute:second) for seamless looping, even without middleware

Fully compatible with:

  • Unity AudioSource
  • FMOD Studio
  • Audiokinetic Wwise

WHAT’S INCLUDED

  • 1 interactive music track
  • 3 intensity levels (low → high stress)
  • Master audio files (ready to use)
  • Individual instrument stems
  • Stinger IN (intensity increase)
  • Stinger OUT (intensity decrease)

Remember to listen to the examples and to check my other packs.


Happy gaming!


Do you need a musical production for your project? Contact me at: moisesgomezaraya@gmail.com