Submerged Design


Underwater audio is one of the harder things to get right in a game. The sounds need a physical quality th ...


by 344 SFX


Price History +

Underwater audio is one of the harder things to get right in a game. The sounds need a physical quality that sells the density of the medium without becoming muddy or unintelligible. 344 SFX - Submerged Design is a collection built around hydrophone recordings and waterphone instruments, with additional designed movement and impact sounds tailored for aquatic and alien environments.


The waterphone atmospheric drones form the core of the library, running two to four minutes each and covering a wide tonal range from slow, floating pads to more unsettling resonant textures. Hydrophone underwater ambiences recorded directly in water give genuine acoustic reference. Hydrophonic water movement recordings are covered extensively, with comb, modulated, and underwater variants across a very large number of individual files. Doppler pass-by sounds cover a range of characters: alien creature, bubbling, hyper speed, sci-fi, and standard underwater pass-bys. Impact sets, designed risers, stingers, and a set of underwater explosions complete the collection.


All sounds are fully metadata tagged and ready for Unity.


344 SFX - Submerged Design - MetaData

344 SFX - Submerged Design - DemoTrack


Product details:

  • 15 Comb Filter
  • 8 Engine Tones
  • 34 Impacts
  • 3 Metallic Impacts
  • 17 Modulated
  • 8 Oneshots
  • 107 Passes
  • 2 Percussive Impacts
  • 10 Risers
  • 25 Sci-Fi
  • 10 Stingers
  • 21 Submerged Ambiences
  • 10 Swells
  • 3 Tonal Impacts
  • 10 Underwater Ambiences
  • 26 Whooshes