Water Elements
Water in games needs to do a lot of different things depending on context, and a single recording rarely covers the full ra ...
by 344 SFX
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Water in games needs to do a lot of different things depending on context, and a single recording rarely covers the full range. 344 SFX - Water Elements is a broad collection of water-based sound recordings and designed sounds covering ambient, movement, impact, and atmospheric needs for aquatic environments.
The waterphone drones provide long-form atmospheric content, with each running several minutes and covering a variety of tonal characters from calm to unsettling. Hydrophone underwater ambiences recorded in water give a naturalistic, texturally detailed foundation for underwater scenes. Hydrophonic movement recordings cover a large range of underwater motion types across comb, modulated, and pure underwater variants. Doppler pass-bys capture water-based movement across different scales and characters, from slow drifts to high-speed underwater rushes. Impact sounds, designed risers and stingers, and underwater explosions give you the punctuation the movement and ambience content needs.
This covers surface-level water environments, underwater exploration, flooded game worlds, sci-fi aquatic designs, and ambient sound design. All sounds are fully metadata tagged and ready for Unity.
344 SFX - Water Elements - MetaData
344 SFX - Water Elements - DemoTrack
Product details:
- 3 Ambiences
- 36 Bubbles
- 66 Impacts
- 4 Misc
- 18 Risers