WWII Weapons Sound System Part 1


WWII Weapons Sound System for Unity: 300+ authentic SFX with distance layers, dynamic fire modes, and built-in audio pooling for smooth, high-performance gameplay.


by SoundFX Studio


Price History +

WWII WEAPONS SOUND SYSTEM Part 1


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"WWII Weapons Sound System Part I" – The Ultimate Audio Solution for AAA Shooters in Unity


WWII Weapons Sound System Part I is a high-performance and fully modular sound system for Unity, written in C#. Based on the acclaimed Modern Weapons series, this asset brings authentic World War II weapon audio into your project – ready for single-player and multiplayer games alike.


It includes a complete collection of historically accurate weapon sounds and a flexible system for triggering, layering, and customizing audio events. A built-in audio pooling system ensures minimal performance overhead, making it especially suitable for resource-intensive multiplayer gameplay.



What's Inside – 12 Iconic Weapons


Each weapon has been carefully selected and authentically voiced to reflect its real-world acoustic signature. The system includes over 300 sounds for both WWII-era firearms and several weapons introduced shortly after the war, widely used in military conflicts of the late 1940s and early 1950s:

  • MAS-49 Rifle
  • Sten Gun Mark II
  • PPS-43 Submachine Gun
  • StG 44 Assault Rifle
  • Mosin–Nagant Bolt-Action Rifle
  • Gewehr 41/43 Rifle
  • C96 Semi-Automatic Pistol
  • P38 Service Pistol
  • Classic A-5 Style Shotgun
  • SKS Carbine
  • Suomi KP/-31 Submachine Gun
  • MG-42 Light Machine Gun

Key Features

  • C# Core, Modular Structure – Easily customize, extend, or integrate into your own systems using clear and well-structured C# code.
  • Distance-aware Audio – Unique sound layers for close and far ranges.
  • Dynamic Firing Modes – Semi-auto and full-auto variations.
  • Loop Variation System – Looping fire sounds start at random offsets to eliminate repetitive patterns.
  • Reload Sound Components – Reloads are split into multiple synced layers, easily matched to animation timing.
  • Post-FX Ready – All sounds are preprocessed and mixed for use in both cinematic and real-time gameplay.
  • Optimized Audio Pooling System – Built-in pooling reduces memory usage and instantiation cost, ideal for intensive scenes and multiplayer performance.

Crafted by Experienced Audio Developers


Behind every sound is over a decade of professional experience in game audio:

  • Recorded from real historical weapons
  • Carefully layered and mixed using modern post-production techniques
  • Balanced for both realism and cinematic punch
  • Developed in collaboration with game developers and sound designers

Your Complete Weapon Audio Toolkit for Unity


WWII Weapons Sound System Part I is the ultimate sound asset for developers seeking historical authenticity, modular control, and plug-and-play simplicity in Unity. Whether you're building a story-driven single-player campaign or a fast-paced multiplayer shooter, this system gives you everything needed to craft immersive, believable weapon soundscapes.

Top-quality audio, efficient performance, and full flexibility – all ready to drop into your project. Make your war sound real ⚡


Support: info@soundfx.studio

Discord: https://discord.gg/HzVuvSuCHr