10 HyperCasual Games Bundle 2 | Puzzle Game Templates
10 advanced mobile puzzle game templates for Unity with 3D mechanics and level editors. Games #11–#20 of the HyperCasual Game Engine series.
by Ragendom
Price History +
🎮 HyperCasual Games Pack #2 – 10 Mobile Puzzle Game Templates (Games #11–#20)
Modular Puzzle & Arcade Templates for Unity | Level Editors Included
HyperCasual Games Bundle #2 contains 10 fully functional mobile puzzle and arcade game templates built on the HyperCasual Game Engine core architecture.
Each game is a self-contained module with game logic, UI integration, custom level editors, and example levels — ready to customize, reskin, and expand.
This bundle features advanced mechanics including 3D gameplay, sand physics simulation, conveyor systems, and grid-based pathfinding puzzles.
🕹️ Play demo: Browser Demo | Android Demo
This bundle is part of the HyperCasual Game Engine – check out the full engine with 25+
games:
👉 Save Money (Bigger Bundle): HyperCasual Game Engine
Ads Are NOT Included
🕹️ 10 Game Templates Included
- #11 Hole Loop Jam – Conveyor-loop puzzle with BFS pathfinding where colored pots collect matching blocks. Level editor with visual grid painter and pot data builder.
- #12 Coffee Color Block – Color-matching conveyor puzzle where coffee cups fill shaped blocks on a timed grid. Level editor with block shape editor and scene capture support.
- #13 Color Brick Loop – Circular conveyor belt puzzle with a cannon that fires at goal-colored bricks in sequence. Level editor with color grid and goal sequence builder.
- #14 Good Swipe – Swipe-based item sorting puzzle with combo scoring, collection targets, and grid refactoring. Level editor with fill target and box placement tools.
- #15 Drop Marbles – Physics-based marble release puzzle with conveyor routing and color-matched fill targets. Level editor with box item and fill column editors.
- #16 Sand Flow Puzzle – Sand physics simulation (80x80 pixel engine) with bucket suction, conveyor belts, and 3 booster types. Image quantization level editor for creating levels from any image.
- #17 Snake Out – Grid-based snake pathfinding puzzle with bidirectional drag movement and color-matched holes. Visual grid painter level editor.
- #18 Donut Master – Shape-matching assembly puzzle with multi-line conveyors delivering donut boxes in various shapes (2x2, L-shaped, etc.) onto a target board. Visual level editor included.
- #19 StackFill – 3D block-stacking puzzle with wall constraints on XY and YZ planes. Tap-to-place mechanics with a level editor featuring XY/YZ grid views.
- #20 Crowd To Bus – Color-sorting puzzle where players move 6-color people groups on a grid to match bus compartments. Two-panel level editor with grid painter and car configuration.
🛠️ What's Included
✅ 10 complete game modules with scripts, prefabs, and example levels
✅ Custom Unity Editor Windows for level creation (per game)
✅ Shared core systems — Audio, UI, Camera, Level Management, Animations
✅ Data-driven levels using JSON and ScriptableObjects
✅ Clean, namespace-isolated C# code (no third-party dependencies)
✅ Mobile-ready for Android & iOS
🧩 Core Architecture
The bundle is built on a modular, extensible core:
- Singleton Managers for centralized game state and audio control
- Data-Driven Levels separating design from logic
- Namespace Isolation (HypercasualGameEngine) to prevent script conflicts
- Lightweight animation system (Position, Scale, Rotation tweens) with zero external dependencies
- Plug-and-play Win/Lose UI panel system
💡 Who Is This For?
- Hypercasual & mobile game developers
- Indie studios & solo devs
- Rapid prototyping & game jam participants
- Developers learning Unity custom editor tooling
- Teams building reskinnable puzzle games
📄 Documentation & Support
📩 Support: ragendom@gmail.com
Responses within 24–48 hours. Please include your order number for faster assistance.