Aerial War – Shoot ‘Em Up Template


WHAT'S INSIDE 50 missions across 5 themed worlds, with star objectives and star gates ... Daily rewards, daily quests, 12 tiered trophies, pilot ranks with XP, and player ... SUITABLE FOR


by Rift Scar Games


Price History +

Complete vertical shoot 'em up with 50 missions, 5 bosses, 6 upgradable planes, missiles, wingmen, quests and leaderboards. Reskin it from the Inspector and launch your own game.

Features


• 50 missions (5 worlds x 10) with mission select, star objectives and star gates

• 5 mission types: assault, strike, survival, escort, boss

• 5 multi-phase boss fights with pre-boss supply drops

• 10 enemy types (air and ground), 7 movement behaviours, 7 wave formations, elite variants

• Endless and Daily Challenge modes with leaderboards

• One-finger controls: drag to fly, auto-fire, buttons for missiles and specials (mouse and keyboard in the editor)

• Weapons: 5 gun levels, homing missiles with lock-on, flares, Burst and EMP specials, wingmen

• Combo system and near-miss bonus

• 4 pickups: coin, power-up, heart, missile crate

• 5 boosters: Extra Hull, Power Start, Magnet, Missiles, Wingman

• Hangar with 6 planes: stats, perks, rank or coin unlocks, and 3 upgrade tracks of 5 steps each

• 9 star objective types (no damage, combo, time, coins, ground targets and more)

• Daily rewards (7-day cycle), 3 daily quests, 12 trophies in 3 tiers, pilot ranks, XP and stats

• Adaptive difficulty and rewarded continue

• Per-world backgrounds, enemy sets and difficulty in data assets

• Data-driven content: ScriptableObjects for enemies, bosses, waves, missions, worlds and planes

• Inspector Theme asset: fonts, colours, UI sprites, icons, plane and world art, effects (one-click Apply Theme)

• Audio Library inspector: music and sounds with per-sound volume and preview

• 40 included sound effects

• Battle Launcher: play any mission or mode straight from the editor

• SDK-ready Ads, IAP and Leaderboard systems with built-in simulation

• Store-agnostic service layer: Ads, IAP, Analytics and Remote Config interfaces

• Pooled bullets, enemies, pickups and particle effects

• Haptic feedback on Android

• Development debug panel (coins, rank, planes, boosters, win/lose, god mode, game speed, FPS)

• Clean, namespaced C# with assembly definitions

• README quick start and third-party notices included


Supported platforms


• Android (tested)

• WebGL

• Windows / Mac (editor testing with mouse and keyboard)


Requirements


• Unity 6 (6000.3 or newer)

• Universal Render Pipeline

Aerial War is a complete, ready-to-launch vertical shoot 'em up built in Unity 6 with URP 2D. It is not a prototype: it has a full game loop from splash screen to mission select, briefing, combat, boss fights, rewards and progression, designed and optimized for mobile.


Drag to fly, your guns fire on their own, and you choose when to launch homing missiles, trigger Burst fire or wipe the screen with an EMP. Fight through waves of fighters, helicopters, turrets and gunboats, and end every world with a multi-phase boss.


Use it to launch your own game quickly, or as a solid foundation for any 2D shooter, bullet-hell or arcade title.


Playable WebGL Build: https://play.unity.com/en/games/cffbde9b-84cb-44e9-abcb-00eac332f7ac/build


WHAT'S INSIDE


• 50 missions across 5 themed worlds, with star objectives and star gates

• 5 mission types: assault, strike on ground targets, survival, escort and boss

• 5 unique multi-phase bosses, each with a supply drop before the fight

• 10 enemy types with 7 movement behaviours and 7 attack formations, plus elite variants

• 2 extra modes: Endless (waves get harder, a boss every 10 waves) and Daily Challenge (one shared mission per day), both with leaderboards

• Hangar with 6 planes, each with its own stats and perk, and 3 upgrade tracks per plane

• Deep combat: 5 gun levels, homing missiles with lock-on, flares, wingmen, combos and near-miss bonuses

• 5 boosters, 4 in-battle pickups and a coin economy

• Daily rewards, daily quests, 12 tiered trophies, pilot ranks with XP, and player stats

• Adaptive difficulty that quietly helps struggling players and challenges skilled ones

• Polished feel: animated UI, an animated storm-front home screen, bloom, pooled particles, camera shake, slow motion, haptics and 40 sound effects


RESKIN WITHOUT CODE


Everything you need to make it yours lives in the Inspector (details are in the included README).


• Change fonts, colours, UI sprites, icons, plane art, world backgrounds and effects in one Theme asset, then click Apply Theme.

• Swap sounds and music by dragging clips into the Audio Library, with a preview button for every sound.

• Edit planes in the Plane Catalog, and enemies, bosses, waves, missions and worlds directly in their data assets.

• Rebuild every scene and prefab in one click from the Tools menu.


MONETIZATION READY


SDK-ready Ads, IAP, Analytics, Remote Config and Leaderboard systems with built-in simulation. Test the whole flow in the editor, then plug in your provider without touching gameplay code. Rewarded ads, a coin shop and leaderboards are already wired into the game.


MOBILE PERFORMANCE


Bullets, enemies, pickups and effects are all pooled, with almost no per-frame memory allocation. Three graphics tiers (plus automatic selection) scale bloom and screen resolution for low-end Android devices.


SUITABLE FOR


Shoot 'em ups, bullet-hell, arcade shooters, space shooters and any top-down 2D action game on mobile.