AR Camera Gyroscope and Accelerometer


AR Camera Lite uses Back Camera & Motion Sensor (Gyroscope/Accelerometer) on the player's mobile device to display 2D/3D objects as though they were in the real world. Fast, Markerless, Pseudo AR.


by Makaka Games


★★★★★ star rating
Price History +

AR Camera Lite uses Back/Rear Camera & Motion Sensor (Gyroscope or Accelerometer) on the player's mobile device to display 2D or 3D objects as though they were in the real world. AR Safety First.


[ Documentation | Support | Forum | Map of Assets ]


Fast, Markerless, Pseudo Augmented Reality.


👉 Features


Bring the enchanting Power of Augmented Reality into your amazing Game or App:


  • Cross-platform Mobile AR Camera: iOS, Android.
  • Covering a Wide Range of Mobile Devices:
    • Such pseudo AR can work on low-budget smartphones.
  • No using of other AR Engines like AR Foundation (ARCore, ARKit), Vuforia...
  • Device Orientations: Portrait, Landscape.
  • Auto Selection of Sensor: Gyroscope, Accelerometer.
  • Gyroscope Mode: same AR like in the Pokemon GO game (AR mode, not AR+): 3DoF — it can track rotational motion but not translational.
  • Accelerometer Mode (horizontal rotation is limited): tilting the phone to the left or right rotates the camera around the Y-axis.
  • Instant Launch after granting the camera permission: no need to scan the environment, because there is no surface/plane detection.
  • Quick Testing in Unity Editor without Smartphone through the Right Mouse Button & WASDQE keys.
  • Real-Time AR Shadows.

Read more: Top AR Engines for Unity.


🍏 Package Contains


  • Demo with Cubes & AR Shadows: shader is included.
  • Menu Scene with AR Safety Tutorial.
  • Permission Scene with Camera Permission Request using free Native Camera.
  • Loading Screen to switch scenes seamlessly.

👉 Gyroscope vs. Accelerometer


90% of all mobile devices have an accelerometer and video camera but only 40% have a gyroscope.


If the user's smartphone has a Gyroscope, then it will be used for camera motion first. Otherwise, an Accelerometer will be used, because it has less accuracy & stability than a Gyroscope in the case of AR.


Limitations


Hardware nuances of the gyroscope & accelerometer (asset code does not affect it):


  • Different devices have different sensors, and therefore different deviations and drifts.
  • Drift is natural for mobile sensors.

📚 Docs & Support


I state the work of the asset only with uploaded Unity version or with the version indicated in the latest online docs that contain all instructions for the 1st launch.


If you find a bug, or you can't use the asset as you need, please first

get the support before leaving a review on the asset store.


I am here to help and to improve my assets for the best.

Response time can be up to 5 business days.