Card Game Core – Multiplayer PvP Version (TCG / CCG)
1v1 Multiplayer Card Game Core built with Unity Netcode for GameObjects, featuring synchronized turns, validated actions, mulligan sync, and a clean results/rematch flow.
by Just 5 Store
Price History +
Create, customize, and launch your own Trading Card Game (TCG) or Collectible Card Game (CCG) in Unity - now with 1v1 Multiplayer built-in.
Card Game Core + Multiplayer Module gives you the complete single-player foundation of the original template, expanded with synchronized head-to-head duels for competitive turn-based gameplay.
Easily add your own cards, spells, heroes, effects, and abilities through a structured workflow, then validate balance in both AI matches and player-vs-player duels without rebuilding your core systems.
Powered by Unity Netcode for GameObjects (NGO) - Unity’s official networking solution for a Unity-native multiplayer foundation and smooth integration into modern Unity projects.
HELPFUL LINKS:
📄 DOCUMENTATION | 🌐 WEBSITE | 💬 DISCORD | 🎥 YOUTUBE
🛠 FEATURES OF CARD GAME CORE MULTIPLAYER INCLUDE:
⚔️ 1v1 Multiplayer Duels
Play head-to-head matches using a synchronized turn-based duel flow.
🎴 Synchronized Mulligan
Both players confirm opening hand changes before turn one begins - stable pacing and fair starts.
🔁 Turn Sync & Authority Rules
Clear “Your Turn / Opponent Turn” control, with consistent turn progression on both clients.
✅ Validated Actions
Actions are checked before being applied, keeping matches stable, predictable, and competitive.
🏁 Results & Rematch Flow
Finish matches cleanly, review outcomes, and start the next duel fast.
🎯 Where This Asset Fits Best
Card Game Core + Multiplayer Module is designed for projects where deck building, card collection, turn-based combat flow, and ongoing balance tuning are central - now extended with competitive 1v1 PvP.
Competitive CCG / 1v1 PvP Foundations
Deck builder, collection progression, and polished duel flow suitable for head-to-head play - in the spirit of Hearthstone, Legends of Runeterra, or Shadowverse.
Hero-Based Card Combat Systems
Support for heroes, spells, units, and clear combat feedback in a clean turn-based structure - similar in feel to Gwent or KARDS.
Prototype-to-Production TCG Projects
Ship a playable vertical slice faster with complete core systems plus multiplayer duel support - ideal when you want to validate rulesets, pacing, and balance early.
🔗 Plays Well With These Asset Categories
This asset stack integrates smoothly with the systems commonly used alongside TCG/CCG projects:
Backend, Player Profiles & Cloud Save
Account-based collections, cross-device persistence, secure inventory storage.
Card Pack, Gacha & Loot Systems
Booster packs, rarity pools, pity rules, pack-opening UX.
LiveOps, Events & Remote Config
Balance updates, rotating formats, limited-time events, weekly rule changes.
Quests, Daily Tasks & Battle Pass Systems
Retention loops rewarding matches, wins, and collection milestones.
Ranked Play, Leaderboards & Tournaments
Ladders, seasonal progression, brackets, competitive ranking layers.
Economy, Shops & IAP Frameworks
Currency sinks, bundles, cosmetics, starter packs, store flows.
Analytics & A/B Testing Tools
Track deck meta, win rates, funnels, churn signals for faster iteration.
Content Pipelines (CSV / Sheets-Based Tools)
Scalable card authoring and balancing via spreadsheets and localization tables.
Card Game Core is designed to fit into modern TCG/CCG production pipelines and works smoothly alongside commonly used Unity tools for multiplayer, data management, and scalable workflows.
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