Count Zero’s Clock


Count Zero’s Clock is a standalone asset designed to improve the fidelity and scalability of time-bas ...


by chris thorne


Price History +

Count Zero's Clock is a standalone asset designed to improve the fidelity and scalability of time-based logic. It can also be used to replace coroutines.

Install-configure-run videos:
Install-setup-run

Developed by a programmer primarily for other programmers. However, if you are not familiar with coding, help is available. Please install in a new project.

Online information
Channel
Discord
Technical articles
Web site

Features:
1. Design flexibility: can be used from any class type, not just Monobehavior tied to a Scene object.
2. An alternative to coroutine-based delays and synchronization. Documents on coroutine replacement and writing the new type of timers is included.
3. Reduces temporal jitter by maximizing the fidelity of time usage.
4. The first implementation of Temporal Floating Origin as a Unity asset.
10. Simple UI Toolkit button controls.


Benefits:
1. You will have the freedom to design without the constraints of linking timed functions and synchronization to Monobehavior and Scene objects.
2. Greater time fidelity throughout the game run.
3. One central class can handle all your timing needs with consistency and flexibility.