Dice Merge Puzzle – Endless Dice Merge Game Template
Fast, mobile-ready dice merge template: drag on board to combine, boosters, tasks, daily rewards, lucky wheel, and endless targets. Easy to skin & ship.
by Logcat Games
Price History +
**Dice Merge Puzzle – Endless Dice Merge Game Template**
A clean, modern **dice merge** template designed for mobile and fast publishing.
Drag dice **on the board** to merge identical values, climb **endless targets**, use **boosters** (Shuffle / Trash / Bomb), complete **daily rewards** & **tasks**, and spin a **Lucky Wheel** (5 keys, auto-refill after 2h). Built for quick reskin and release.
Lightweight, offline-ready, and fully extendable. Just open → build → publish.
---
## KEY FEATURES
### Endless Merge Gameplay
- Drag a dice on the **board** onto the same value to merge
- Upgrade follows **sequential rule**: `current → current+1`
- A **new dice auto-spawns after each move**
- Default max face 1..6 (add 7..K by keeping indices contiguous)
### Targets & Scoring
- Endless target formula: `350 + 350 × stagesCompleted` (tweakable)
- Combo popups and satisfying score feedback
### Boosters (Props)
- **Shuffle** – randomize board positions
- **Trash** – discard the next/new dice
- **Bomb** – clear an area (radius configurable)
- Prices/amounts editable in **GameSettings**
### Progression Systems
- **Daily Rewards** (7-day cycle)
- **Tasks & Achievements** (combos, best score, gift boxes…)
- **Lucky Wheel** – **5 spins**, **full refill after 120 min**, rewards & weights data-driven
### UI System
- Clean UI with **UIPageHandler** (Home, HUD, Pause, Lose, Win, Wheel, Tasks, Daily, Get More Props…)
- HUD widgets: coin bar, spin key, daily/task nodes
### Data-Driven & Extensible
- Central **GameSettings.asset** (grid size, targets, boosters, wheel, daily)
- **DiceRenderer** prefab reads `Dice_1..K` + `Dice_Universal` for faces
- **Tutorial Levels** via ScriptableObjects (`LevelTUT1/2`), main mode uses random spawning
- Default board **5×5** (change via `MaxRow` / `MaxCol`)
### Ads-Ready (Optional)
- Rewarded entry points: x2 claim, free booster, continue
- Interstitial hooks at safe pauses
- **Disabled by default**—plug in your provider when ready
---
## QUICK SETUP – READY TO PUBLISH
- Unity **2022.3 LTS**
- Open a scene in `Assets/Logcat/DiceMerge/Scenes/` → **Play**
- Edit **GameSettings**: `Resources/GameSettings/GameSettings.asset`
- Grid (**MaxRow/MaxCol**), boosters, targets, wheel items, refill minutes
- Reskin sprites in `Assets/Logcat/DiceMerge/Textures/` or `Sprites/`
- (Optional) Adjust tutorial levels in `Resources/Levels/`
---
## PACKAGE CONTENTS
- Complete Unity project (C#, prefabs, scenes, effects)
- **Gameplay**: GameBoard, Tile, DiceRenderer, LevelManager, Combo/Bomb/Pickup handlers
- **UI**: `UIPageHandler` + ready pages & HUD widgets
- **Systems**: Daily Rewards, Tasks, Lucky Wheel (5 spins, 2h refill)
- **ScriptableObjects**: GameSettings, Levels (TUT1/2), Wheel/Daily data
- Example textures, simple VFX, and sound hooks
---
## REQUIREMENTS (Dependencies)
- Unity **2022.3 LTS** or higher
- Built-in Render Pipeline (URP/HDRP not required)
- Android & iOS supported
- Uses Unity’s built-in UI
- No third-party plugins required
- Ads hooks included; provider integration optional
---
## TRY THE GAME
**Download Demo APK (Android):**
https://drive.google.com/drive/folders/1xW47rXxAX29QpW8m7cmhvFNMYnEAcnw2?usp=sharing
---
## SUPPORT
**Email:** hifromlogcat@gmail.com
**Discord:** logcatteam
Customization & publishing assistance available.