Dice Merge Puzzle – Endless Dice Merge Game Template


Fast, mobile-ready dice merge template: drag on board to combine, boosters, tasks, daily rewards, lucky wheel, and endless targets. Easy to skin & ship.


by Logcat Games


Price History +

**Dice Merge Puzzle – Endless Dice Merge Game Template**


A clean, modern **dice merge** template designed for mobile and fast publishing.


Drag dice **on the board** to merge identical values, climb **endless targets**, use **boosters** (Shuffle / Trash / Bomb), complete **daily rewards** & **tasks**, and spin a **Lucky Wheel** (5 keys, auto-refill after 2h). Built for quick reskin and release.


Lightweight, offline-ready, and fully extendable. Just open → build → publish.


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## KEY FEATURES


### Endless Merge Gameplay

- Drag a dice on the **board** onto the same value to merge  

- Upgrade follows **sequential rule**: `current → current+1`  

- A **new dice auto-spawns after each move**  

- Default max face 1..6 (add 7..K by keeping indices contiguous)


### Targets & Scoring

- Endless target formula: `350 + 350 × stagesCompleted` (tweakable)  

- Combo popups and satisfying score feedback


### Boosters (Props)

- **Shuffle** – randomize board positions  

- **Trash** – discard the next/new dice  

- **Bomb** – clear an area (radius configurable)  

- Prices/amounts editable in **GameSettings**


### Progression Systems

- **Daily Rewards** (7-day cycle)  

- **Tasks & Achievements** (combos, best score, gift boxes…)  

- **Lucky Wheel** – **5 spins**, **full refill after 120 min**, rewards & weights data-driven


### UI System

- Clean UI with **UIPageHandler** (Home, HUD, Pause, Lose, Win, Wheel, Tasks, Daily, Get More Props…)  

- HUD widgets: coin bar, spin key, daily/task nodes


### Data-Driven & Extensible

- Central **GameSettings.asset** (grid size, targets, boosters, wheel, daily)  

- **DiceRenderer** prefab reads `Dice_1..K` + `Dice_Universal` for faces  

- **Tutorial Levels** via ScriptableObjects (`LevelTUT1/2`), main mode uses random spawning  

- Default board **5×5** (change via `MaxRow` / `MaxCol`)


### Ads-Ready (Optional)

- Rewarded entry points: x2 claim, free booster, continue  

- Interstitial hooks at safe pauses  

- **Disabled by default**—plug in your provider when ready


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## QUICK SETUP – READY TO PUBLISH

- Unity **2022.3 LTS**  

- Open a scene in `Assets/Logcat/DiceMerge/Scenes/` → **Play**  

- Edit **GameSettings**: `Resources/GameSettings/GameSettings.asset`  

  - Grid (**MaxRow/MaxCol**), boosters, targets, wheel items, refill minutes  

- Reskin sprites in `Assets/Logcat/DiceMerge/Textures/` or `Sprites/`  

- (Optional) Adjust tutorial levels in `Resources/Levels/`


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## PACKAGE CONTENTS

- Complete Unity project (C#, prefabs, scenes, effects)  

- **Gameplay**: GameBoard, Tile, DiceRenderer, LevelManager, Combo/Bomb/Pickup handlers  

- **UI**: `UIPageHandler` + ready pages & HUD widgets  

- **Systems**: Daily Rewards, Tasks, Lucky Wheel (5 spins, 2h refill)  

- **ScriptableObjects**: GameSettings, Levels (TUT1/2), Wheel/Daily data  

- Example textures, simple VFX, and sound hooks


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## REQUIREMENTS (Dependencies)

- Unity **2022.3 LTS** or higher  

- Built-in Render Pipeline (URP/HDRP not required)  

- Android & iOS supported  

- Uses Unity’s built-in UI  

- No third-party plugins required  

- Ads hooks included; provider integration optional


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## TRY THE GAME

**Download Demo APK (Android):**  

https://drive.google.com/drive/folders/1xW47rXxAX29QpW8m7cmhvFNMYnEAcnw2?usp=sharing


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## SUPPORT

**Email:** hifromlogcat@gmail.com  

**Discord:** logcatteam  

Customization & publishing assistance available.