DiTAP for Unity v2.0 Lite (Built-In Render Pipeline)


Planet-scale digital twin SDK for Unity 6. EPSG:4326 globe with imagery+DEM, 3D Tiles & Entities. Distance/area/elevation, section/viewshed, coord transforms, UTC time series. Built-in/URP, Windows.


by Heliosen


Price History +

DiTAP for Unity v2.0 Lite is a Unity 6 SDK that builds an EPSG:4326 globe with an imagery+DEM BaseLayer, and renders both 3D Tiles and regular Entities in one workflow.


Production-ready features include distance/area/elevation measurements, section & viewshed-style analyses, lat-lon ↔ Cartesian transforms and geodesic distance, globe-space rotation from position, and UTC-based time series (speed, reverse, ranges, timeline).


The package also assists with auto-created layers and setup guidance so you can validate features right after import.


Highlights

  • Globe & tiles: imagery+DEM BaseLayer, EPSG:4326 globe rendering
  • Data: 3D Tiles (b3dm/i3dm/pnts) and Entity objects
  • Measurement/Analysis: distance/area/elevation, section/viewshed-like tools, map switching UI
  • Coordinates/GIS: lat-lon ↔ Cartesian, point-to-point distance, rotation from globe position
  • Time Series: UTC time, speed/reverse, range selection, timeline control
  • Editor UX: auto-injected layers (Globe/U3DTiles/Measure/Entity/Marker/CopyMesh/HiddenToMainCam)