Double Kit Bundle | Runner Clash + Top Down Shooter
Quick setup through the GameCore component Top-Down Shooter Starter Kit Tactical ranged and melee enemy AI ... Customizable characters, weapons, animations, and environments
by Royal Cod
Price History +
Technical Details
- Built for Unity 6
- Compatible with Built-in, URP, and HDRP
- Clean, modular, and extendable C# architecture
- Mobile-friendly implementation
- Object pooling for frequently spawned objects
- Editor-friendly configuration and setup
- Full C# source code included
- Customizable gameplay systems and visual assets
- Documentation included
- Basic C# knowledge recommended for customization
Runner Clash Template
- Hyper-casual runner and crowd-based gameplay
- Event-Driven Architecture (EDA)
- Lightweight gameplay without physics components
- Easy adaptation to 2D
- Animated stickman character and obstacle models
- Five included character animations
- Centralized global configuration
- Quick setup through the GameCore component
Top-Down Shooter Starter Kit
- Tactical ranged and melee enemy AI
- NavMesh-based navigation
- Patrol, detection, pursuit, investigation, and cover behaviors
- Tactical retreat, repositioning, and melee flanking
- Multiple weapon types and combat systems
- Keyboard, gamepad, and touchscreen controls
- Health, damage, and healing systems
- Character and level selection
- Customizable characters, weapons, animations, and environments
Dependencies
- TextMesh Pro — used for UI text
- Unity AI Navigation / NavMesh — used for enemy navigation in Top-Down Shooter
Required Unity packages can be installed through the Unity Package Manager.
Build action-packed games faster with two ready-to-customize Unity templates.
This bundle includes Runner Clash Template, a lightweight framework for creating hyper-casual runner and crowd-based games, and Top-Down Shooter AI & Starter Kit, a flexible foundation for tactical shooters featuring intelligent ranged and melee enemies.
Both templates provide modular gameplay systems, mobile-friendly optimization, reusable components, and customizable C# architecture.
Create new levels, replace the included visuals, configure gameplay directly in the Unity Editor, and build your own games without developing the core mechanics from scratch.
Spend less time coding and more time creating unique gameplay experiences.