Drone Flight Controller Pro


PHYSICS YOU CAN FEEL ... AI DRONES Fly with the same physics and sticks as the player. Hover, Follow, Orbit, Wander, Waypoints, Race, Chase, Move To and Land. ... THREE DEMO SCENES


by RageRun Games


Price History +

Real drone physics or arcade fun: motor-driven flight, Cinematic/Sport/Acro modes, AI drones, a procedural Drone Creator, mouse-aimed turrets and missiles, effects, sound and 3 demo scenes.

Features

  • Rigidbody multirotor simulation: per-motor thrust and torque, spool lag, pseudo-inverse mixer, Air Mode
  • Any motor layout: quad, hexa, octo, Y6, X8 coaxial
  • Cinematic, Sport and Acro flight modes, plus Arcade mode
  • Aerodynamics: drag, rotor drag, ground effect, translational lift, prop wash, wind with gusts
  • 6 handling presets with plain-language tuning
  • AI drones with 9 behaviours, obstacle avoidance and a waypoint path editor
  • Combat: turret, missile pod and nose cannon attachments, 4 weapon types, lock-on, health, targets and enemy AI
  • Procedural Drone Creator: 11 starters, 3D paint and brush, saves prefabs
  • Effects: propeller blur, downwash, sparks, smoke, explosions, speed trails
  • Procedural audio with custom clip slots
  • Optional battery with voltage sag
  • Flight and combat HUD (IMGUI, no Canvas)
  • 4 camera views
  • Race track and gates with lap timing
  • Setup Window with Check & Fix
  • 5 model drones, 11 Creator showcase drones, 4 demo scenes
  • Namespaced code with assembly definitions
  • Quick Start (7 pages) and Documentation (24 pages) PDFs

Compatibility

  • Unity 6
  • Built-in Render Pipeline and URP
  • Input System package or the old Input Manager
  • Windows, macOS and Linux standalone. No mobile touch controls included.

Real drones don't slide around on rails. They push air.


Drone Flight Controller simulates a multirotor the way the real thing works. Every motor spins up and down with its own lag, a mixer turns your stick input into motor speeds, and the drone moves because of the thrust and torque those motors make. Momentum, drag, wind and prop wash all come for free, and the drone still flies smoothly enough for a beginner.


THREE WAYS TO FLY

  • Cinematic: let go of the sticks and it brakes and holds its position, like a GPS camera drone.
  • Sport: the sticks tilt the drone and it levels itself when you let go. Fast and fun, with altitude hold and a drift brake.
  • Acro: full manual rates with expo and Air Mode. Flips, rolls and dives, like a real FPV quad.
  • Arcade: no wind, no crashes, and turns that carve like a kart. Boost rings, coins, combos and a score system included.

COMBAT, READY IN TWO CLICKS

  • Weapon attachments that turn to follow the mouse: twin-gun turret, 4-tube missile pod or nose cannon.
  • Blaster, Machine Gun, Rockets and Homing Missiles with lock-on.
  • Health, teams, explosions and respawn.
  • Practice targets that never shoot back, and enemy AI that hunts, circles and fires.
  • Any object can be a target. No models, sounds or textures to import.

PHYSICS YOU CAN FEEL

  • Per-motor spool lag and a real mixer for quads, hexas, octos and coaxial frames.
  • Drag tuned to a top speed you choose; spinning propellers slow the drone by themselves.
  • Ground cushion, extra lift in forward flight, and prop wash wobble.
  • Wind with gusts and turbulence, weaker near the ground.
  • Crashes and motor cut-outs at high impact speed.
  • Six presets: Beginner, Camera Drone, FPV Racer, Heavy Lifter, Tiny Whoop and Arcade.

AI DRONES

  • Fly with the same physics and sticks as the player.
  • Hover, Follow, Orbit, Wander, Waypoints, Race, Chase, Move To and Land.
  • Dodge obstacles and each other, free themselves when stuck, respawn after a crash.

DRONE CREATOR

  • A full editor window with a live 3D preview. No modelling needed.
  • 11 starter designs, including an X8 cinelifter, a folding camera drone and a guarded quad.
  • 7 frame layouts, 4 bodies, 4 arm styles, guards, ducts, landing gear, cameras, payloads and LEDs.
  • Realistic small parts: copper motor windings, screws, clamps, wiring and battery straps.
  • Paint with 8 zones, 6 finishes, patterns, decals, dirt and wear, or a brush right on the model.
  • Saves a ready-to-fly prefab, with mass and handling worked out from its parts.

EFFECTS, SOUND AND HUD

  • Propeller blur, surface-aware downwash (dust, grass, sand, water, snow), sparks, smoke, explosions and speed trails.
  • Every sound is generated: motor whine that follows the real RPM, air rush, impacts, arming beeps and weapon sounds. Custom clip slots included.
  • Chase, Onboard (gimbal / FPV), Orbit and Line of Sight cameras.
  • A HUD with speed and height dials, motors, battery, compass, horizon, race times and a combat crosshair with missile lock. No Canvas needed.

THREE DEMO SCENES

  • Drone Park: a golden-hour valley with forest, an industrial yard, a tower crane and a 12-gate race against AI.
  • Drone Arcade: sky islands with waterfalls, an 18-ring course, boost rings and coins.
  • Drone Combat Arena: bunkers, radio masts, a fighter drone with a mouse-aimed turret, and targets to shoot.
  • Plus a simple Test Flight scene.

BUILT FOR DESIGNERS

  • One Setup Window: a searchable drone gallery, presets and plain-language sliders.
  • Pages for controls, camera, AI, combat, effects, sound, battery, wind and the HUD.
  • Check & Fix finds setup problems and fixes them with one click.
  • Make Selected Model a Drone works with your own models.

FOR PROGRAMMERS

  • An input interface for your own controls, AI or replays.
  • Events for arming, take-off, landing, crashes and mode changes.
  • One-call combat setup, plus weapon, turret, aim and health APIs.

Works with Unity 6 on the Built-in Render Pipeline and URP, with the Input System package or the old Input Manager. Keyboard, mouse and Mode 2 gamepad. Includes a Quick Start and a 24-page Documentation PDF.



Contact: ragerungames@gmail.com