Escape Simulator Kit


Complete point-and-click escape room system with puzzles, items, achievements, perks, and notebook mechanics—ready to create immersive adventures without coding.


by Teigworld Studios


Price History +

The Escape Simulator Kit is a comprehensive, ready-to-use Unity framework designed specifically for creating point-and-click escape room games and adventure puzzle experiences. It provides a complete, modular system that handles all the complex mechanics of inventory management, item interaction, puzzle solving, progression tracking, and narrative delivery—all through an intuitive, code-free editor interface.

Complete Feature Set

  • Scriptable Object-Driven Design: Every game element (items, rooms, puzzles, achievements, perks) is created as configurable assets
  • Visual Room Editor: Built-in placement tools with grid system for positioning items
  • Smart Inventory System: Drag-and-drop combining, examination, and management
  • Dynamic Puzzle Engine: Logic-based puzzles that auto-solve when conditions are met
  • Achievement & Progression System: Track player accomplishments with unlockable rewards
  • Perk & Upgrade Mechanics: RPG-style progression with unlockable abilities
  • Interactive Notebook: Collect and connect clues with "insight" mechanics
  • Room State System: Multiple versions of rooms that change based on player actions
  • Multi-Exit Navigation: Support for multiple doors and pathways
  • Hint System: Adaptive hint delivery with cooldowns and perk modifications
  • Statistics Tracking: Comprehensive player stats and performance metrics
  • Save/Load System: Automatic progress persistence across sessions
  • Event Bus Architecture: Clean, decoupled communication between systems

Fully Customizable & Adaptable

Completely Customizable: Every aspect is exposed via Scriptable Objects and Inspector settings—no programming required for basic implementation
Modular Architecture: Use only the systems you need—inventory alone, or the complete suite
Extensible Codebase: Clean, commented C# code allows programmers to extend functionality
Style Flexibility: Works with any art style—pixel art, 3D renders, hand-drawn, or photorealistic
Scale Ready: Suitable for tiny jam games or commercial multi-hour experiences