Fusion Karts Multiplayer


The Fusion Kart sample demonstrates an approach on how to make a racing game using a Server Authoritative, Client Predicted ...


by Photon Engine


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The Fusion Kart sample demonstrates an approach on how to make a racing game using a Server Authoritative, Client Predicted model with Photon Fusion.



Highlights


The project has a complete game loop, allowing up to 8 users to join each other and race competitively to see who will win, as well as practice together without timers on a track with infinite laps. The main features include:


* Two different modes (Race and Practice)


* Two race tracks


* Karts with varying stats


* Shared Items like boosts/banana obstacle, coins


* Scriptable Object based item system, which is extendable


* Setting up rooms as a host using codes for clients to join, handles edge-cases like "room not found", "room is full", "room is currently in a session" and so on.



This package only has keyboard input. Fusion supports standalone, mobile, console and WebGL.



Doc page for Fusion Karts Demo