Hypercasual – Runner Starter Kit


&#127939 Most complete Hypercasual - Runner solution for Unity whether you are a beginner or experienced!


by Arcade Bridge


★★★★★ star rating
Price History +

The Hypercasual - Runner Starter Kit is a very flexible tool that allows you to create a wide range of runner games. From classic runner games where one character collects things and fails on hitting obstacles to more advanced ones like crowd simulating or stack-based games, options are unlimited.


✍️ Scripts are heavily commented

📖 Documentation is included

🎮 Demo


!!! This pack relies on the Cinemachine and DOTween packages, so please install those before installing this pack !!!


If you are still having problems using the package, you can ask to dev on these channels:


💬 Discord

💬 Mail: thearcadebridge@gmail.com

You can use the web version of the Documentation: link


Code has been written with flexible architecture in mind, so it's very easy to extend the functionality. The developer of the package has a high experience in Hypercasual genre, so the problems that developers face when developing Hypercasual Runner games have been known and we have got you covered!


The package is good for use as a template, or as learning material on how to write clean code!




FEATURES:


Movement is based on Character Controller (non-physics based) which gives you ultimate control over the object you control. You can let the player control forward movement or make it constantly go. You can have a smooth movement, or let the object rotate toward the direction it goes. It can go on uneven surfaces, and climb hills! You can apply movement constrain so player can't pass a certain point. With a lot of parameters, you can create your own movement feel!


Modifying system which allows developers to create new functionality quite easily. You can populate the crowd, depopulate or multiply. You can play Animation on every populated entity, transform them into a different game object or make them shoot projectiles! You can create your own custom behaviors as well.


Obstacles which is extensible so you can create ones that destroy objects on touch, or ones that make objects fall down. They can even have a hit point so you can specify the number of things it kills before disabling.


Monitoring system shows the information you choose like a population count or transformation level with smooth tracking, so you can inform the player and present it beautifully.


Projectile system lets you specify the projectile each object can use, so you can assign different projectiles to different objects. This is especially useful in games where you transform your characters into something else, and in every transformation, they shoot different projectiles. And they are spawned from the pool so the performance is great!


Battle system allows you to create cool-looking battle scenes. You can customize the battle area and battle speed. One of them is included in the demo games.


And a lot more is in the package!


Asset uses [food-kit-1.3] under [Creative Commons CC0];

Asset uses [KayKit Mini-Game Variety Pack 1.2] under [Creative Commons CC0];

Asset uses [kenney_carkit_1.6] under [Creative Commons CC0];

Asset uses [naughty-attributes] under [MIT License];

Asset uses [Ultimate Animated Character Pack - Nov 2019] under [Creative Commons CC0];



see Third-Party Notices.txt file in package for details.