Large Scale Combat System
A complete framework for creating epic, Total War-like battles with thousands of units. Features a high-performance, job-based core & a powerful, modular tactical AI.
by TopsonGames
★★★★★ star rating
Price History +
Go beyond simple formation controls. Command vast armies that think, fight, and maneuver with tactical intelligence. The Large Scale Combat System (LSCS) is the all-in-one, professional-grade solution for creating the epic real-time strategy battles you've always envisioned.
- Try the playable DEMO! Large Scale Combat System Demo
- Read the DOCUMENTATION for a full guide. Documentation
- Join our DISCORD for support and questions! Discord
- Watch Setup Videos. Playlist
Purchasing this system also includes the Large Scale Formation System for free!
Inspired by genre-defining classics like Total War, the Large Scale Combat System is a complete combat framework. It provides every system you need: intuitive player controls for commanding your Formations, a highly customizable tactical AI for challenging opponents, deep combat mechanics, and a suite of high-performance, job-based managers to ensure your battles run smoothly at any scale.
Built on a powerful and flexible Scriptable Object architecture, LSCS puts you in the designer's seat. Create unique units, balance your entire game with a rock-paper-scissors DamageModifier system, and craft unique AI personalities by combining tactical behaviors—all without touching the core code. Control every Cohsesive Formation and Visualize their custom behaviour. Perfect for developers creating RTS, Formations or large-scale RPG games.
Give your players the satisfying feeling of being a true general. Get the Large Scale Combat System and bring your epic battles to life!
Please Note: The art assets (characters, environments, animations, etc.) shown in the screenshots and video are for demonstration purposes only and are not included in this package. A seperate Demo scene is of course included.
Whilst there is code included to prepare your project for future animation techniques, it's important to understand the performance systems included in this version.
LSCS comes with a powerful, job-based Animator LOD System out of the box. This system is highly effective for managing battles with many hundreds of units by intelligently throttling the update rate of standard Unity Animators based on distance and visibility.
For truly extreme performance with thousands of units, advanced rendering techniques like GPU-driven Animation (Skinned Mesh Instancing) or Vertex Animation Textures (VTA) are typically required. While LSCS was designed with the necessary hooks and components to integrate such a system, a complete, out-of-the-box GPU animation renderer is not included in the current version.
A dedicated, easy-to-use GPU Animation module is a high-priority feature planned for a free future update!