Mini Game Templates Board 3.0 – 10 Board Starters for Unity


Modular Unity mini-game toolkit with 10 classic templates, procedural UI, reusable progression systems, and the bundled HyperCasual LiveOps Kit (HLK) for ads, IAP, and mobile publishing.


by Satisvizion


Price History +

Online Documentation: Open the online documentation

Browser Demo (Horizontal): Play in your browser

Android APK (Portrait): Download the Android demo


Mini Game Templates · Board 3.0 Pack

Build a polished mini-game collection on a modular foundation instead of rebuilding shared systems for every title.


Classic and abstract board-game templates with local AI/rule logic, turn flow, and configurable play settings. This pack combines ten complete game templates with procedural runtime UI, reusable progression features, centralized customization, and the bundled HyperCasual LiveOps Kit (HLK).


🎮 10 INCLUDED GAME TEMPLATES

Breakthrough — Push a pawn to the far row before the AI does.

Clobber — Clobber adjacent enemy stones; the last to move wins.

Konane — Jump and remove enemy stones; out of moves loses.

Amazons — Move a queen, shoot an arrow; trap the AI to win.

Lines of Action — Connect all your pieces into one group before the AI.

Order and Chaos — Make five in a row as Order before Chaos fills the board.

Ultimate Tic-Tac-Toe — Win three mini boards in a row in nested tic-tac-toe.

Hexapawn — Race three pawns to the far row against a perfect AI.

Three Men's Morris — Place three, then slide to make a mill of three.

Brandub — Escort the King to a corner before the attackers close in.


🚀 BUILD AND INTEGRATE FASTER

One shared contract — every included game implements IMiniGame for consistent mounting, unmounting, round control, and host integration.

Procedural runtime UI — each game builds itself in code inside the RectTransform supplied by your own interface.

Automatic discovery — reflection-based registries find games and their supporting systems without a central manual registration list.

Independent modules — each game is organized as a self-contained implementation that can be used as part of the complete dashboard or integrated into another flow.


🎛️ CUSTOMIZATION AND PROGRESSION

Data-driven settings — tune game rules, dimensions, difficulty, colors, and progression through the included Studio and ScriptableObject assets.

Reskin workflow — replace supported game art through per-game reskin slots without rewriting the shared runtime.

Boosters and achievements — each game includes dedicated power-ups and progression goals connected to the common game context.

Tutorials and level scaling — first-run guidance and editable difficulty curves help each template support a broader progression loop.

Shared theming — coordinated light and dark themes can update the dashboard and included games together.


🛠️ HYPERCASUAL LIVEOPS KIT (HLK)

Bundled toolkit — the full HyperCasual LiveOps Kit is included with the pack.

Monetization foundations — HLK provides reusable systems for advertisements and in-app purchase integration.

Player-facing services — shared live-operations features include haptics, notifications, rate prompts, and related publishing utilities.

Unified integration path — connect game events and rewards to the shared runtime instead of maintaining separate service layers per mini-game.


🧩 MODULAR BY DESIGN

Add or remove games cleanly — discovery-based modules reduce coupling between individual templates.

Reusable host context — supply your own theme, audio, save, wallet, score, and event services through the shared mini-game context.

Source-level control — extend game rules, procedural layouts, and deeper behavior directly in the included C# source.


📧 SUPPORT

Email — satisvizion@gmail.com