Mini Game Templates Puzzles – 10 Puzzles Starters for Unity


Modular Unity mini-game toolkit with 10 classic templates, procedural UI, reusable progression systems, and the bundled HyperCasual LiveOps Kit (HLK) for ads, IAP, and mobile publishing.


by Satisvizion


Price History +

Online Documentation: Open the online documentation

Browser Demo (Horizontal): Play in your browser

Android APK (Portrait): Download the Android demo

Mini Game Templates · Puzzles Pack

Build a polished mini-game collection on a modular foundation instead of rebuilding shared systems for every title.

Logic, tile, number, and spatial puzzle templates with editable difficulty and reusable board/UI systems. This pack combines ten complete game templates with procedural runtime UI, reusable progression features, centralized customization, and the bundled HyperCasual LiveOps Kit (HLK).

🎮 10 INCLUDED GAME TEMPLATES

Drop & Merge — Drop numbered blocks. Match to merge — chain combos to bigger numbers.

Collect 'Em All — Drag through same-colour dots — longer chains score huge.

Just Slide — Slide around and paint every cell — without crossing your own trail.

Color Tris — Slide and rotate colour-coded tetrominoes — clear rows before the stack hits the top.

Tile Journey — Tap tiles into the tray — match 3 of a kind to clear.

Block Puzzle — Drag polyominoes onto a 10x10 grid. Complete rows or columns to clear.

Tile Away — Peel back stacks — match 3 in the tray to clear.

Snake Out — Free every snake by sliding it head-first off the maze.

Block Champ — Block puzzle with lightning bombs and ice traps. Combo for big scores.

Wood Blocks Jam — Drag wooden colour blocks to their matching-colour exits on the board edge.

🚀 BUILD AND INTEGRATE FASTER

One shared contract — every included game implements IMiniGame for consistent mounting, unmounting, round control, and host integration.

Procedural runtime UI — each game builds itself in code inside the RectTransform supplied by your own interface.

Automatic discovery — reflection-based registries find games and their supporting systems without a central manual registration list.

Independent modules — each game is organized as a self-contained implementation that can be used as part of the complete dashboard or integrated into another flow.

🎛️ CUSTOMIZATION AND PROGRESSION

Data-driven settings — tune game rules, dimensions, difficulty, colors, and progression through the included Studio and ScriptableObject assets.

Reskin workflow — replace supported game art through per-game reskin slots without rewriting the shared runtime.

Boosters and achievements — each game includes dedicated power-ups and progression goals connected to the common game context.

Tutorials and level scaling — first-run guidance and editable difficulty curves help each template support a broader progression loop.

Shared theming — coordinated light and dark themes can update the dashboard and included games together.

🛠️ HYPERCASUAL LIVEOPS KIT (HLK)

Bundled toolkit — the full HyperCasual LiveOps Kit is included with the pack.

Monetization foundations — HLK provides reusable systems for advertisements and in-app purchase integration.

Player-facing services — shared live-operations features include haptics, notifications, rate prompts, and related publishing utilities.

Unified integration path — connect game events and rewards to the shared runtime instead of maintaining separate service layers per mini-game.

🧩 MODULAR BY DESIGN

Add or remove games cleanly — discovery-based modules reduce coupling between individual templates.

Reusable host context — supply your own theme, audio, save, wallet, score, and event services through the shared mini-game context.

Source-level control — extend game rules, procedural layouts, and deeper behavior directly in the included C# source.

📧 SUPPORT

Email — satisvizion@gmail.com