Mini Game Templates Puzzles 2.0 – 10 Puzzles Starters for Unity


Modular Unity mini-game toolkit with 10 classic templates, procedural UI, reusable progression systems, and the bundled HyperCasual LiveOps Kit (HLK) for ads, IAP, and mobile publishing.


by Satisvizion


Price History +

Online Documentation: Open the online documentation

Browser Demo (Horizontal): Play in your browser

Android APK (Portrait): Download the Android demo


Mini Game Templates · Puzzles 2.0 Pack

Build a polished mini-game collection on a modular foundation instead of rebuilding shared systems for every title.


Logic, tile, number, and spatial puzzle templates with editable difficulty and reusable board/UI systems. This pack combines ten complete game templates with procedural runtime UI, reusable progression features, centralized customization, and the bundled HyperCasual LiveOps Kit (HLK).


🎮 10 INCLUDED GAME TEMPLATES

Cat Sort — Pour cats between beds until each tube is one colour.

Arrows Escape — Find the way out — slide every arrow path off the maze.

Sudoku — Fill the grid — every row, column and box 1-9.

Minesweeper — Clear the field without hitting a mine.

Fifteen — Slide the tiles into numerical order.

Tile Fly — Tap an arrow tile to send it flying off the board — if its path is clear.

Nonogram — Use the number clues to reveal the hidden picture.

Sokoban — Push every crate onto a goal.

Pipes — Rotate the pipes to connect the whole network.

Flow Connect — Link the matching dots — fill every cell.


🚀 BUILD AND INTEGRATE FASTER

One shared contract — every included game implements IMiniGame for consistent mounting, unmounting, round control, and host integration.

Procedural runtime UI — each game builds itself in code inside the RectTransform supplied by your own interface.

Automatic discovery — reflection-based registries find games and their supporting systems without a central manual registration list.

Independent modules — each game is organized as a self-contained implementation that can be used as part of the complete dashboard or integrated into another flow.


🎛️ CUSTOMIZATION AND PROGRESSION

Data-driven settings — tune game rules, dimensions, difficulty, colors, and progression through the included Studio and ScriptableObject assets.

Reskin workflow — replace supported game art through per-game reskin slots without rewriting the shared runtime.

Boosters and achievements — each game includes dedicated power-ups and progression goals connected to the common game context.

Tutorials and level scaling — first-run guidance and editable difficulty curves help each template support a broader progression loop.

Shared theming — coordinated light and dark themes can update the dashboard and included games together.


🛠️ HYPERCASUAL LIVEOPS KIT (HLK)

Bundled toolkit — the full HyperCasual LiveOps Kit is included with the pack.

Monetization foundations — HLK provides reusable systems for advertisements and in-app purchase integration.

Player-facing services — shared live-operations features include haptics, notifications, rate prompts, and related publishing utilities.

Unified integration path — connect game events and rewards to the shared runtime instead of maintaining separate service layers per mini-game.


🧩 MODULAR BY DESIGN

Add or remove games cleanly — discovery-based modules reduce coupling between individual templates.

Reusable host context — supply your own theme, audio, save, wallet, score, and event services through the shared mini-game context.

Source-level control — extend game rules, procedural layouts, and deeper behavior directly in the included C# source.


📧 SUPPORT

Email — satisvizion@gmail.com