Mini Game Templates Solitaire – 10 Solitaire Starters for Unity


Modular Unity mini-game toolkit with 10 classic templates, procedural UI, reusable progression systems, and the bundled HyperCasual LiveOps Kit (HLK) for ads, IAP, and mobile publishing.


by Satisvizion


Price History +

Online Documentation: Open the online documentation

Browser Demo (Horizontal): Play in your browser

Android APK (Portrait): Download the Android demo

Mini Game Templates · Solitaire Pack

Build a polished mini-game collection on a modular foundation instead of rebuilding shared systems for every title.

Card-based patience templates with reusable card visuals, rule engines, scoring, and undo-friendly flows. This pack combines ten complete game templates with procedural runtime UI, reusable progression features, centralized customization, and the bundled HyperCasual LiveOps Kit (HLK).

🎮 10 INCLUDED GAME TEMPLATES

Klondike — The classic — alternating colours, descending sequences.

Spider — 10 columns, build K→A in suit; full sequences clear.

FreeCell — 8 columns, 4 free cells. Every deal is solvable.

Pyramid — Pair cards that sum to 13 to dismantle the pyramid.

TriPeaks — Click cards adjacent in rank to the waste card.

Golf — Build a chain ±1 from the waste card; clear the tableau.

Yukon — Klondike with no stock — move any card and everything on it.

Forty Thieves — Two-deck classic — build down in suit, one card at a time.

Canfield — Reserve-fed patience; foundations build up from a base rank, wrapping.

Scorpion — Spider-Yukon hybrid — build down in suit, grab any card and its stack.

🚀 BUILD AND INTEGRATE FASTER

One shared contract — every included game implements IMiniGame for consistent mounting, unmounting, round control, and host integration.

Procedural runtime UI — each game builds itself in code inside the RectTransform supplied by your own interface.

Automatic discovery — reflection-based registries find games and their supporting systems without a central manual registration list.

Independent modules — each game is organized as a self-contained implementation that can be used as part of the complete dashboard or integrated into another flow.

🎛️ CUSTOMIZATION AND PROGRESSION

Data-driven settings — tune game rules, dimensions, difficulty, colors, and progression through the included Studio and ScriptableObject assets.

Reskin workflow — replace supported game art through per-game reskin slots without rewriting the shared runtime.

Boosters and achievements — each game includes dedicated power-ups and progression goals connected to the common game context.

Tutorials and level scaling — first-run guidance and editable difficulty curves help each template support a broader progression loop.

Shared theming — coordinated light and dark themes can update the dashboard and included games together.

🛠️ HYPERCASUAL LIVEOPS KIT (HLK)

Bundled toolkit — the full HyperCasual LiveOps Kit is included with the pack.

Monetization foundations — HLK provides reusable systems for advertisements and in-app purchase integration.

Player-facing services — shared live-operations features include haptics, notifications, rate prompts, and related publishing utilities.

Unified integration path — connect game events and rewards to the shared runtime instead of maintaining separate service layers per mini-game.

🧩 MODULAR BY DESIGN

Add or remove games cleanly — discovery-based modules reduce coupling between individual templates.

Reusable host context — supply your own theme, audio, save, wallet, score, and event services through the shared mini-game context.

Source-level control — extend game rules, procedural layouts, and deeper behavior directly in the included C# source.

📧 SUPPORT

Email — satisvizion@gmail.com