Pogostick Controller 2.0 with Game Template
Windows, macOS, Linux ... The stick has a real spring at the tip. ... Land a flip badly? Faceplant! ... Trick Park: a two-minute score attack in a toy skate park, with letters to collect ...
by RageRun Games
Price History +
- Rigidbody pogo stick with a progressive spring tip: auto-hop, charged big jump, PERFECT pump timing, brake, step-up onto ledges
- Balance system with lean, wobble and a tipping point; one Silliness slider scales the comedy
- Ragdoll crashes (bad landings, hard hits, bodyslams, stomps) with a smooth get-up
- Air tricks: flips, spins, No-Hander, No-Footer, Superman; landing judge, combos and best scores
- Grind rails, rider-vs-rider stomps and knockback
- Cartoon rider with googly eyes and a procedural body (no animation clips needed); 7 colour presets and 8 skin tones
- Effects and sounds: dust, sparkles, dizzy stars, grind sparks; built-in comedy sounds with slots for your own
- 3 game modes: Pogo Race (ghost replay, splits, medals), Trick Park (letters, combos, medals), Last One Bouncing (rounds, shrinking arena)
- Local multiplayer for up to 4 players (2 on one keyboard plus gamepads) and CPU riders (Easy, Normal, Hard)
- Course pieces: checkpoints, finish line, bouncers, moving and spinning platforms, collectibles, HUD with height meter
- 3 demo scenes and a ready-made Pogo Rider prefab
- Setup Window with presets, plain-language sliders and a Validate page with one-click fixes
- C# API with events, scripted input and a game-mode base class; namespaced code with assembly definitions
- Quick Start guide and full Documentation (PDF) included
Supported render pipelines
- Built-in Render Pipeline and URP (one-click material conversion)
Supported Unity versions
- Unity 6 and newer
Supported platforms
- Windows, macOS and Linux (standalone)
- Input: keyboard, mouse and gamepad; Input Manager and/or Input System package (the Input System is recommended and needed for gamepads in local multiplayer)
Supported OS (editor)
- Windows, macOS, Linux
Pogo Stick Controller is a complete, physics-driven pogo stick for Unity 6, with a cartoon rider who wobbles, flails and climbs back on when it all goes wrong.
The stick has a real spring at the tip. It squashes on every landing and throws you back into the air. Lean to steer, hold to charge a big jump, and release while the spring is squashed for a PERFECT pump. Balancing feels like a broom on your hand: lean too far and the rider goes flying as a floppy ragdoll, then scrambles back onto the stick.
In the air, throw flips, spins, No-Handers, No-Footers and Supermans, land them cleanly to build combos, and grind along rails. Land a flip badly? Faceplant!
Three ready-to-play game modes
- Pogo Race: bounce to the top of Pogo Peak, a toy-block tower, against a ghost of your best run, with split times and medals.
- Trick Park: a two-minute score attack in a toy skate park, with letters to collect and medals to win.
- Last One Bouncing: a party mode for up to 4 players and CPU riders, on hex tiles that crack and fall away under your feet.
Want your own mode? A small game-mode base class gives you the title card, countdown, results screen and medals.
Easy to set up
Everything lives in one Setup Window. Start from a feel preset (Casual, Bouncy Chaos, Pro Pogo), adjust plain-language sliders, pick rider colours, and let the Validate page fix your scene in one click.
Made for programmers too
Clean, namespaced C# with events for every bounce, landing, trick and crash, a scripted input API, runtime presets and CPU riders you can send anywhere.
Suitable for party games, arcade and casual games, obstacle courses, minigames and anything that needs a silly, bouncy character. Works with Built-in and URP and with both the Input Manager and the Input System.
Contact: ragerungames@gmail.com