Pro Skate Controller: Physics Skateboarding Kit


Features ... Manuals and nose manuals with a balance meter ... Powerslides, carving and pumping A body that skates ... Spine, head and arms react to every kick, bump and landing


by RageRun Games


Price History +

Physics skateboarding for Unity 6: flick-stick tricks, grinds, manuals, lip tricks, a procedural IK body, walking with the board, a Skateboard Creator and a Park Builder. URP & Built-in.

Features

  • One Rigidbody skateboard controller with transition physics, carving, pumping, powerslides and reverts
  • Flick-stick trick reader: 10 flip tricks plus nollies; keyboard quick keys and mouse flicks
  • Air spins and 6 grabs
  • 10 grind and slide types with balance, picked by board angle and manual input
  • Manuals and nose manuals with balance
  • Lip tricks: rock to fakie and axle stall, with drop-ins
  • Bails: wall slams, bad landings and missed catches; ragdoll and get-up
  • Score and combos with a multiplier and banking
  • On foot: step off, walk, run and jump with the board in hand (Starter Assets clips included), pick-up and throw-down moves, hop back on at speed
  • Procedural IK body on the board (no riding clips needed) on any Humanoid, Regular or Goofy stance, with style and reaction sliders
  • Cartoon outfit (head, cap, hoodie, pants, mittens, sneakers) built over any Humanoid: 3 styles or custom colours, size sliders
  • 4 Feel presets: Simulation, Arcade, Hardcore, Floaty Fun
  • Park Builder window: 16 parametric pieces (plus a Palm Tree piece) with size presets, click-to-place, grid and edge-magnet snapping, 5 templates, themes, city backdrop, lighting rig
  • Two demo scenes: the Plaza and the cartoon Sunny Park
  • 4 lighting moods (golden hour, midday, night session with floodlights, sunny cartoon)
  • Skate camera: low chase, filmer (fisheye) and high chase
  • Post effects, speed effects, sparks, dust and generated sounds
  • HUD: score, combo line, balance meter and a controls card for keyboard or gamepad (Xbox and PlayStation icons, switches automatically)
  • Setup Window with Start, Feel, Body, Camera, Park and Validate pages
  • C# events, scripted input and editor automation API; namespaced code with assembly definitions
  • Quick Start (6 pages) and Documentation (19 pages) PDFs

Supported render pipelines

  • Universal Render Pipeline (URP), recommended
  • Built-in Render Pipeline

Supported Unity versions

  • Unity 6 and newer

Supported platforms

  • Windows, macOS and Linux (standalone)
  • Input: keyboard, mouse and gamepad (Input System package; keyboard and mouse also work with the old Input Manager)

Dependencies

  • Input System (optional, for gamepads)

Pro Skate Controller brings modern skate-game feel to Unity: flick the right stick to pop kickflips and 360 flips, lock into grinds, balance manuals, stall on the coping, revert out of your landings, then step off and walk with the board in hand. A procedural body rides the board and reacts to every push, carve, landing and slam. Design your own boards in the Skateboard Creator, where the ride comes from the shape, and build parks in the Park Builder.


Flick it

  • Flick-stick tricks: pull down to load the tail, flick up to pop. Where the flick ends picks the trick
  • Ollie, kickflip, heelflip, pop and FS shove-it, varial kickflip and heelflip, 360 flip, hardflip and impossible, plus nollie versions of every trick
  • Quick keys on the keyboard (hold Space, add a flip key), or flick with the mouse
  • Air spins (FS and BS 180, 360 and beyond) and six grabs: Indy, Melon, nosegrab, tailgrab, stalefish, mute

Grind, slide, manual

  • 50-50, 5-0, nosegrind, smith, crooked and feeble on rails, ledges and coping
  • Boardslides, lipslides, noseslides and tailslides, picked by how you land on the rail
  • Manuals and nose manuals with a balance meter
  • Sparks and grind sounds by surface (metal, concrete, wood)

Ramps and transitions

  • Quarter pipes, mini ramps, a big half pipe and a bowl with real transition physics
  • Lip tricks on the coping: rock to fakie and axle stalls, then drop back in
  • Reverts: hold powerslide as you land and the board spins 180 under you
  • Powerslides, carving and pumping

A body that skates

  • Procedural IK body on any Humanoid: energetic pushes, deep carves, crouches, catches and breathing
  • Spine, head and arms react to every kick, bump and landing
  • Ragdoll bails, then the skater gets back up on the board
  • Regular or Goofy stance in one click

Step off and walk

  • Step off at any time: the tail is stepped on and the board pops up into the hand
  • Walk, run and jump with the board held by its truck, clear of the legs (idle, walk, run and jump clips included)
  • Throw it down ahead and hop back on at speed

Design your own skateboard

  • A Skateboard Creator window with five starting shapes (Popsicle, Old School, Cruiser, Longboard, Mini Cruiser) and Surprise Me
  • Plain sliders in real units (cm and inches, degrees, mm, durometer) for the deck, kicks, concave, trucks and wheels, with a live 3D preview that lights up the part you change
  • Looks: 11 bottom graphics, colours for grip, wood, trucks, bushings and wheels
  • The ride comes from the shape: wheelbase, truck height and tightness change the turning; wheel size and hardness change speed, roll and grip; the tail changes the pop. Stat bars and a one-line summary show how it rides, with fine-tune sliders on top
  • One click saves a design and a ready-to-use prefab, and puts the board under your skater

Your character, your board

  • Skater and Board Fitter: swap in any Humanoid character, use your own board model (auto fit, spinning wheels), and line up the feet on the deck and the hand on the board with live riding and carrying previews
  • A cartoon skater outfit for any Humanoid: big round head, cap, chunky hoodie, baggy pants and big sneakers, in three styles or your own colours

Build your own park: no code

  • A Park Builder window with 16 parametric pieces in size presets: quarter pipes, half pipes, banks, kickers, funboxes, pyramids, ledges, rails, stairs, a bowl, slabs, floodlights and ground paint
  • Click to place in the Scene view with grid snapping and an edge magnet that slides pieces flush against each other
  • Five ready-made park templates, one-click themes, and a city to wrap around your park
  • Every piece rebuilds its mesh, collider and grind lines as you change its size

Looks good out of the box

  • Two demo parks: a city plaza with ramps, rails, stairs, ledges, a bowl and a vert half pipe, and a cartoon Sunny Park with big stairs and red rails, palm trees, a pastel city and a glass skyline
  • Four lighting moods: golden hour, midday, a floodlit night session and sunny cartoon
  • Skate camera with low chase, a filmer fisheye and high chase; post effects, speed effects and sounds
  • Score and combo HUD, and a controls card that switches to gamepad button icons (Xbox or PlayStation) the moment a pad is plugged in

Easy to set up

Everything starts in one Setup Window: four feel presets (Simulation, Arcade, Hardcore, Floaty Fun), plain-language sliders, stance, character, camera and lighting, a My Designs page for your boards, and a Validate page.


Made for programmers too

Clean, namespaced C# with events for every pop, trick, landing, grind, manual, lip trick, revert, bail and step-off; a scripted input API for cut-scenes, tutorials and attract modes; and automation APIs for the editor windows.


A Quick Start and full Documentation are included.


Contact: ragerungames@gmail.com · Join our Discord community