Pulse | Scale Change/Object Highlight Framework
Pulse allows you to animate object scaling. Easily create pulsing effects for objects with smooth transitions, dynamic scaling, and customizable play modes. Perfect for adding life to in-game objects.
by Golem Kin Games
Price History +
The Pulse System is a versatile tool designed to bring dynamic scaling effects to any GameObject in Unity. Controlled by customizable animation curves, this system lets you create a range of pulsing effects, from subtle breathing motions to fast, dramatic changes in object scale.
The Pulse System provides easy-to-use controls, supporting both looped and one-time pulses, as well as the ability to trigger pulses programmatically or automatically on enable. Use the built-in editor to adjust key parameters such as pulse speed, base scale, max/min scale, start delay, and more, all visualized with helpful Scene Gizmos to see the range of effect in real-time.
Whether you're working on gameplay effects, UI animations, or environmental details, the Pulse System offers complete flexibility for all your pulsing needs.
Key Features:
- Pulse scaling based on custom animation curves.
- Adjustable Base Scale, Max Scale, and Min Scale values.
- Choose between Looping or One-time pulse modes.
- Support for Play on Enable or Programmatic control.
- Scene Gizmos to visualize the pulsing range in real-time.
- Adjustable Pulse Speed and Start Delay.
- Clean and intuitive Custom Inspector with a fancy header for easy parameter management.