Puzzle Kit – 3 Brain Games Template
BRAIN: 200 written trick questions. ... WHAT'S INSIDE 3 games with 200 levels each (600 in total). ... Daily lives shown as hearts: 3 a day, one wrong answer ends the level, continue with ...
by Rift Scar Games
Price History +
Features
• 3 games in one app with a game selection screen: Balance, Maths, Brain
• 600 campaign levels (3 games x 20 worlds x 10 levels), boss level every tenth level
• Balance and Maths levels are generated from a seed and continue past level 200
• Balance generator: 11 difficulty tiers, including Make It Balance, Balloons and Find the Fake
• Maths generator: 12 kinds of number puzzle
• Brain: 200 written trick questions, editable in the Inspector
• Typed answers on a keypad as well as answer buttons (Balance)
• 3 star objectives per level, star gates between worlds
• Daily lives (3 a day, refilled every day), +2 lives per rewarded ad, continue with a life after a wrong answer
• Extra Time booster
• Shop with 7 skins and perks, and a coin shop
• Daily rewards (7-day cycle), 3 daily quests, tiered trophies, player level, XP and stats
• Win streak, star chest and lucky spin
• Adaptive difficulty and double reward
• Home screen with bottom tab bar: Shop, Daily, Home, Quests, Trophies
• Level map with 20 world backdrops and 10 gameplay backgrounds
• Tip banners and a first-level tutorial pointer
• Puzzle framework: PuzzleMechanic and PuzzleView base classes, one assembly per puzzle type
• Game Library asset: add, remove, reorder or rename the games
• Data-driven content: ScriptableObjects for worlds, level catalogs, difficulty tiers, questions, skins and lives
• Inspector Theme asset: fonts, colours, UI sprites, icons and puzzle art (one-click Apply Theme)
• Audio Library: music and 17 sound effects with per-sound volume
• One-click editor builders for the Boot, Menu and Game scenes and the prefabs
• Command-line build entry for build machines
• SDK-ready Ads and IAP systems with built-in simulation
• Store-agnostic service layer: Ads, IAP, Analytics and Remote Config interfaces
• Settings: music, sound, vibration, reduced motion, graphics quality
• Development debug panel (coins, stars, lives, boosters, skins, win/lose, game speed, FPS, next day, reset save)
• Clean, namespaced C# with assembly definitions
• README quick start included
Supported platforms
• Android (target platform)
• Windows / Mac (editor testing with mouse)
Requirements
• Unity 6 (6000.3 or newer)
• Universal Render Pipeline
Puzzle Kit is a complete, ready-to-reskin puzzle game built in Unity 6 with URP and uGUI. It is not a prototype: it has a full game loop from splash screen to game selection, level map, puzzles, rewards and progression, in portrait for mobile.
BALANCE: both pans of a scale weigh the same. How much does one piece weigh? Puzzles grow from simple counting to boxes on both pans, halves, tipped scales, two and three unknown shapes, balloons that lift a pan, a missing weight to find, and a fake coin to spot.
MATHS: continue the sequence, work out what the number machine does, or solve the letter sums.
BRAIN: 200 written trick questions. Read carefully, the obvious answer is often a trap.
Use it to launch your own game quickly, or as a framework for any question, quiz, logic or brain-training title.
Playable WebGL Build: https://play.unity.com/en/games/bc0738a6-b933-420a-b8c9-f7b9744e1c62/build
WHAT'S INSIDE
• 3 games with 200 levels each (600 in total). Balance and Maths are generated from the level number, so they also continue past level 200 with new puzzles
• 20 themed worlds per game, a boss level every tenth level, star objectives and star gates
• Level map drawn as a path, with each world's own colours and scenery
• Daily lives shown as hearts: 3 a day, one wrong answer ends the level, continue with a life, watch a rewarded ad for 2 more
• Coins and an Extra Time booster
• Shop with 7 piece skins, each with a perk
• Daily rewards, 3 daily quests, tiered trophies, player level with XP, and stats
• Win streak rewards, a star chest and a lucky spin
• Adaptive difficulty that eases off for struggling players and pushes skilled ones
• Tip banners that explain every new rule the first time it appears
• Polished feel: animated UI, a scale that swings and settles, confetti, flying coins, haptics, sound effects and music
RESKIN WITHOUT CODE
Everything you need to make it yours lives in the Inspector (details are in the README).
• Change fonts, colours, UI sprites, icons and puzzle art in one Theme asset, then click Apply Theme
• Swap sounds and music by dragging clips into the Audio Library
• Edit worlds, difficulty tiers, lives, skins, the question list and the list of games in their data assets
• Change every line of text in one JSON file
• Rebuild every scene and prefab in one click from the Tools menu
MONETIZATION READY
SDK-ready Ads, IAP, Analytics and Remote Config systems with built-in simulation. Test the whole flow in the editor, then plug in your provider without touching gameplay code. Rewarded ads (for lives and double rewards) and a coin shop are already wired into the game.
SUITABLE FOR
Puzzle, quiz, trivia, brain-training, maths and educational games on mobile.