Rogue Kit: Professional 2D RogueLite Toolkit
A clean, modular foundation for 2D roguelites with essential systems, time saving tools and extensible code —build faster, customize deeply, and focus on your game’s unique identity.
by SIFOR Games
Price History +
Rogue Kit is a complete 2D roguelite template/framework. Whether you’re prototyping quickly or building a commercial project, Rogue Kit equips you with modular systems for combat, spells, relics, meta progression and more!
The architecture is code-driven but designer-friendly: developers get clean, extensible C# scripts, while designers can create gameplay elements via intuitive wizards.
Perfect for:
- Roguelites & roguelikes
- Dungeon crawlers
- Action/adventure 2D games with procedural replayability
🛠️ Key Features:
- Modular run system — Flexible run flow with multiple mode types (level/arena/endless) and easy hooks to customize.
- Level & wave flow — Level pools, wave spawning, previews and automatic progression between waves/segments.
- Enemy framework — Data-driven enemies with states, animations, knockback and reusable abilities.
- Abilities & spells — Modular ability and spell behaviors (movement, damage, spawns) that are easy to extend.
- Editor wizards & tools — Convenient authoring windows to create enemies, animations, shops and configure systems.
- Shop & meta progression — In-run shops, meta shop/progression, and editor tools for designing and testing.
- Run economy & rewards — Session currency, shops, reward/upgrade choices and persistent meta progression.
- Object pooling — Central pool manager for enemies, spells and UI effects (efficient spawn/despawn).
- Player combat & movement — Responsive controller with charge attacks, dash/dodge (invincibility), cooldowns and hit handling.
- Stats & hit systems — Player/enemy stats, damage events, invincibility, and animation-aware recovery.
- Animator integration — Sprite animation support with direction & animation events for tight gameplay sync.
- Audio & feedback — Music/SFX management plus camera shake, hit-stop and visual/audio feedback hooks.
- UI & feedback — HUD (health, waves, coins, cooldowns), floating combat text, toasts and shop UI hooks.
- Event-driven & extensible — Many events and modular pieces so designers/devs can swap or extend systems easily.
- Testing & editor helpers — Debug helpers, previews and save/load hooks for quick iteration.
NOTE: This Asset also includes Simple 2D Sprite Animator asset from the same publisher.